Describes ambient light settings for a player. More...
#include <lighting.h>
Public Attributes | |
AutoExposure | exposure |
float | shadow_intensity {0.0f} |
float | saturation {1.0f} |
float | volumetric_light_strength {0.0f} |
video::SColor | shadow_tint {255, 0, 0, 0} |
float | bloom_intensity {0.05f} |
float | bloom_strength_factor {1.0f} |
float | bloom_radius {1.0f} |
Describes ambient light settings for a player.
float Lighting::bloom_intensity {0.05f} |
float Lighting::bloom_radius {1.0f} |
float Lighting::bloom_strength_factor {1.0f} |
AutoExposure Lighting::exposure |
float Lighting::saturation {1.0f} |
float Lighting::shadow_intensity {0.0f} |
video::SColor Lighting::shadow_tint {255, 0, 0, 0} |
float Lighting::volumetric_light_strength {0.0f} |