#include <wieldmesh.h>
Public Member Functions | |
| ItemMesh ()=default | |
Public Attributes | |
| scene::IMesh * | mesh = nullptr |
| std::vector< ItemMeshBufferInfo > | buffer_info |
| bool | needs_shading = true |
|
default |
| std::vector<ItemMeshBufferInfo> ItemMesh::buffer_info |
Referenced by createItemMesh(), and drawItemStack().
| scene::IMesh* ItemMesh::mesh = nullptr |
Referenced by createItemMesh(), and drawItemStack().
| bool ItemMesh::needs_shading = true |
Referenced by createItemMesh(), and drawItemStack().