#include <wieldmesh.h>
Public Member Functions | |
ItemMesh ()=default | |
Public Attributes | |
scene::IMesh * | mesh = nullptr |
std::vector< ItemPartColor > | buffer_colors |
bool | needs_shading = true |
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default |
std::vector<ItemPartColor> ItemMesh::buffer_colors |
Referenced by drawItemStack(), and getItemMesh().
scene::IMesh* ItemMesh::mesh = nullptr |
Referenced by drawItemStack(), and getItemMesh().
bool ItemMesh::needs_shading = true |
Referenced by drawItemStack(), and getItemMesh().