#include <renderingengine.h>
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static const video::SColor | MENU_SKY_COLOR = video::SColor(255, 140, 186, 250) |
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◆ RenderingEngine()
References chooseVideoDriver(), createDevice(), DIR_DELIM, driver, g_settings, Settings::get(), Settings::getBool(), Settings::getU16(), getVideoDriverName(), m_device, m_receiver, MYMAX, porting::path_share, Settings::registerChangedCallback(), s_singleton, sanity_check, settingChangedCallback(), tracestream, and verbosestream.
◆ ~RenderingEngine()
RenderingEngine::~RenderingEngine |
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◆ _getWindowSize()
v2u32 RenderingEngine::_getWindowSize |
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◆ autosaveScreensizeAndCo()
void RenderingEngine::autosaveScreensizeAndCo |
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const irr::core::dimension2d< u32 > | initial_screen_size, |
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const bool | initial_window_maximized ) |
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◆ cleanupMeshCache()
void RenderingEngine::cleanupMeshCache |
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◆ draw_load_screen()
void RenderingEngine::draw_load_screen |
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const std::wstring & | text, |
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gui::IGUIEnvironment * | guienv, |
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ITextureSource * | tsrc, |
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float | dtime = 0, |
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int | percent = 0, |
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float * | indef_pos = nullptr ) |
References irr::gui::StaticText::add(), draw2DImageFilterScaled(), driver, g_fontengine, g_menuclouds, g_menucloudsmgr, g_settings, get_video_driver(), Settings::getBool(), getDisplayDensity(), Settings::getFloat(), FontEngine::getLineHeight(), ITextureSource::getTexture(), FontEngine::getTextWidth(), getWindowSize(), guienv, MENU_SKY_COLOR, rangelim, and Clouds::step().
Referenced by Client::afterContentReceived(), Client::drawLoadScreen(), Game::getServerContent(), Game::showOverlayMessage(), and Client::showUpdateProgressTexture().
◆ draw_scene()
void RenderingEngine::draw_scene |
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video::SColor | skycolor, |
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bool | show_hud, |
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bool | draw_wield_tool, |
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bool | draw_crosshair ) |
◆ finalize()
void RenderingEngine::finalize |
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◆ get_filesystem()
io::IFileSystem * RenderingEngine::get_filesystem |
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◆ get_gui_env()
gui::IGUIEnvironment * RenderingEngine::get_gui_env |
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References m_device.
Referenced by GUIEngine::GUIEngine(), Game::handleClientEvent_ShowFormSpec(), Game::handleClientEvent_ShowLocalFormSpec(), ModApiMainMenu::l_open_url_dialog(), ModApiMainMenu::l_show_keys_menu(), ModApiMainMenu::l_show_path_select_dialog(), ClientLauncher::main_menu(), Game::nodePlacement(), Game::openInventory(), ClientLauncher::run(), GUIEngine::run(), Game::showDeathFormspecLegacy(), Game::showPauseMenu(), and GUIEngine::updateTopLeftTextSize().
◆ get_raw_device()
static irr::IrrlichtDevice * RenderingEngine::get_raw_device |
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inlinestatic |
References m_device, s_singleton, and sanity_check.
Referenced by autosaveScreensizeAndCo(), GUIHyperText::checkHover(), GUIFormSpecMenu::drawMenu(), ImageSource::generateImagePart(), getDisplayDensity(), RealInputHandler::getMousePos(), LocalFormspecHandler::gotText(), ClientLauncher::init_input(), ModApiMainMenu::l_extract_zip(), ModApiMainMenu::l_get_active_irrlicht_device(), ModApiMainMenu::l_irrlicht_device_supports_touch(), ClientLauncher::main_menu(), GUIHyperText::OnEvent(), MyEventReceiver::OnEvent(), ClientLauncher::run(), GUIEngine::run(), RealInputHandler::setMousePos(), and Game::startup().
◆ get_scene_manager()
scene::ISceneManager * RenderingEngine::get_scene_manager |
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◆ get_shadow_renderer()
◆ get_video_driver()
static video::IVideoDriver * RenderingEngine::get_video_driver |
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inlinestatic |
References m_device, s_singleton, and sanity_check.
Referenced by GUIEngine::GUIEngine(), Hud::Hud(), Minimap::Minimap(), GUIEngine::~GUIEngine(), ShaderSource::~ShaderSource(), TextureSource::~TextureSource(), autosaveScreensizeAndCo(), blit_with_alpha(), ClientLauncher::config_guienv(), createInventoryCubeImage(), draw_load_screen(), Camera::drawNametags(), ImageSource::generateImagePart(), ShaderSource::generateShader(), TextureSource::generateTexture(), SourceImageCache::getOrLoad(), TextureSource::getTextureAverageColor(), guiScalingCacheClear(), SourceImageCache::insert(), TextureSource::insertSourceImage(), ModApiMainMenu::l_get_active_driver(), ModApiMainMenu::l_get_active_renderer(), Client::loadMedia(), ClientLauncher::main_menu(), Client::makeScreenshot(), TextureSource::rebuildImagesAndTextures(), ShaderSource::rebuildShaders(), GUIFormSpecMenu::regenerateGui(), ClientLauncher::run(), GUIEngine::setTexture(), and upscaleImagesToMatchLargest().
◆ getDisplayDensity()
float RenderingEngine::getDisplayDensity |
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References g_settings, get_raw_device(), porting::getDisplayDensity(), and Settings::getFloat().
Referenced by GUIModalMenu::GUIModalMenu(), TouchControls::TouchControls(), GUIFormSpecMenu::calculateImgsize(), ClientLauncher::config_guienv(), draw_load_screen(), FontEngine::initFont(), Hud::readScalingSetting(), Hud::resizeHotbar(), and TouchControls::translateEvent().
◆ getLastPointerType()
static PointerType RenderingEngine::getLastPointerType |
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◆ getSupportedVideoDrivers()
std::vector< video::E_DRIVER_TYPE > RenderingEngine::getSupportedVideoDrivers |
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◆ getVideoDriver()
video::IVideoDriver * RenderingEngine::getVideoDriver |
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◆ getVideoDriverInfo()
const VideoDriverInfo & RenderingEngine::getVideoDriverInfo |
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irr::video::E_DRIVER_TYPE | type | ) |
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◆ getWindowSize()
static v2u32 RenderingEngine::getWindowSize |
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◆ initialize()
void RenderingEngine::initialize |
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Client * | client, |
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Hud * | hud ) |
◆ removeMesh()
void RenderingEngine::removeMesh |
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const scene::IMesh * | mesh | ) |
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◆ run()
bool RenderingEngine::run |
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◆ setResizable()
void RenderingEngine::setResizable |
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bool | resize | ) |
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◆ settingChangedCallback()
void RenderingEngine::settingChangedCallback |
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const std::string & | name, |
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void * | data ) |
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◆ setupTopLevelWindow()
bool RenderingEngine::setupTopLevelWindow |
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◆ setWindowIcon()
bool RenderingEngine::setWindowIcon |
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◆ core
◆ driver
irr::video::IVideoDriver* RenderingEngine::driver |
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◆ m_device
irr::IrrlichtDevice* RenderingEngine::m_device = nullptr |
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Referenced by RenderingEngine(), ~RenderingEngine(), _getWindowSize(), cleanupMeshCache(), get_filesystem(), get_gui_env(), get_raw_device(), get_scene_manager(), get_video_driver(), initialize(), removeMesh(), run(), setResizable(), settingChangedCallback(), and setWindowIcon().
◆ m_receiver
◆ MENU_SKY_COLOR
const video::SColor RenderingEngine::MENU_SKY_COLOR = video::SColor(255, 140, 186, 250) |
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◆ s_singleton
The documentation for this class was generated from the following files: