#include <collision.h>
Public Member Functions | |
collisionMoveResult ()=default | |
Public Attributes | |
bool | touching_ground = false |
bool | collides = false |
bool | standing_on_object = false |
std::vector< CollisionInfo > | collisions |
|
default |
bool collisionMoveResult::collides = false |
std::vector<CollisionInfo> collisionMoveResult::collisions |
bool collisionMoveResult::standing_on_object = false |
Referenced by collisionMoveSimple(), LocalPlayer::move(), LocalPlayer::old_move(), and push_collision_move_result().
bool collisionMoveResult::touching_ground = false |
Referenced by collisionMoveSimple(), LocalPlayer::move(), LocalPlayer::old_move(), and push_collision_move_result().