Luanti 5.10.0-dev
 
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TouchInteraction Struct Reference

#include <itemdef.h>

Public Member Functions

 TouchInteraction ()
 
TouchInteractionMode getMode (const ItemDefinition &selected_def, PointedThingType pointed_type) const
 
void serialize (std::ostream &os) const
 
void deSerialize (std::istream &is)
 

Public Attributes

TouchInteractionMode pointed_nothing
 
TouchInteractionMode pointed_node
 
TouchInteractionMode pointed_object
 

Constructor & Destructor Documentation

◆ TouchInteraction()

TouchInteraction::TouchInteraction ( )

Member Function Documentation

◆ deSerialize()

void TouchInteraction::deSerialize ( std::istream & is)

References pointed_node, pointed_nothing, pointed_object, readU8(), and TouchInteractionMode_END.

Referenced by ItemDefinition::deSerialize().

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◆ getMode()

TouchInteractionMode TouchInteraction::getMode ( const ItemDefinition & selected_def,
PointedThingType pointed_type ) const

References FATAL_ERROR, g_settings, Settings::get(), LONG_DIG_SHORT_PLACE, pointed_node, pointed_nothing, pointed_object, POINTEDTHING_NODE, POINTEDTHING_NOTHING, POINTEDTHING_OBJECT, SHORT_DIG_LONG_PLACE, TouchInteractionMode_USER, and ItemDefinition::usable.

Referenced by Game::processPlayerInteraction().

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◆ serialize()

void TouchInteraction::serialize ( std::ostream & os) const

References pointed_node, pointed_nothing, pointed_object, and writeU8().

Referenced by ItemDefinition::serialize().

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Member Data Documentation

◆ pointed_node

◆ pointed_nothing

◆ pointed_object


The documentation for this struct was generated from the following files: