◆ TestVoxelAlgorithms()
TestVoxelAlgorithms::TestVoxelAlgorithms |
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inline |
◆ getName()
const char * TestVoxelAlgorithms::getName |
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inlinevirtual |
◆ runTests()
void TestVoxelAlgorithms::runTests |
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IGameDef * | gamedef | ) |
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virtual |
◆ testLighting()
void TestVoxelAlgorithms::testLighting |
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IGameDef * | gamedef | ) |
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References Map::addNodeAndUpdate(), voxalgo::blit_back_with_light(), CONTENT_AIR, MapNode::getLight(), NodeDefManager::getLightingFlags(), Map::getNode(), getNodeBlockPos(), MapNode::getParam1(), VoxelArea::getVolume(), MMVManip::initialEmerge(), LIGHTBANK_DAY, LIGHTBANK_NIGHT, VoxelManipulator::m_area, VoxelManipulator::m_data, IGameDef::ndef(), VoxelManipulator::setNodeNoEmerge(), t_CONTENT_STONE, t_CONTENT_TORCH, t_CONTENT_WATER, and UASSERTEQ.
Referenced by runTests().
◆ testVoxelLineIterator()
void TestVoxelAlgorithms::testVoxelLineIterator |
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The documentation for this class was generated from the following file: