#include "translation.h"
#include "log.h"
#include "util/hex.h"
#include "util/string.h"
#include "gettext.h"
#include <unordered_map>
Functions | |
u32 | readVarEndian (bool is_be, std::string_view data, size_t pos=0) |
Variables | |
Translations * | g_client_translations = nullptr |
|
inline |
Translations* g_client_translations = nullptr |
Referenced by Client::loadMedia(), Game::startup(), and translate_string().