#include <shader.h>
Public Member Functions | |
ShaderInfo ()=default | |
virtual | ~ShaderInfo ()=default |
Public Attributes | |
std::string | name = "" |
video::E_MATERIAL_TYPE | base_material = video::EMT_SOLID |
video::E_MATERIAL_TYPE | material = video::EMT_SOLID |
NodeDrawType | drawtype = NDT_NORMAL |
MaterialType | material_type = TILE_MATERIAL_BASIC |
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default |
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virtualdefault |
video::E_MATERIAL_TYPE ShaderInfo::base_material = video::EMT_SOLID |
Referenced by ShaderSource::generateShader().
NodeDrawType ShaderInfo::drawtype = NDT_NORMAL |
video::E_MATERIAL_TYPE ShaderInfo::material = video::EMT_SOLID |
MaterialType ShaderInfo::material_type = TILE_MATERIAL_BASIC |
std::string ShaderInfo::name = "" |