#include <nodedef.h>
◆ TextureSettings()
TextureSettings::TextureSettings |
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◆ readSettings()
void TextureSettings::readSettings |
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References AUTOSCALE_DISABLE, AUTOSCALE_ENABLE, AUTOSCALE_FORCE, autoscale_mode, connected_glass, enable_mesh_cache, enable_minimap, g_settings, Settings::get(), Settings::getBool(), Settings::getU16(), LEAVES_FANCY, LEAVES_OPAQUE, LEAVES_SIMPLE, leaves_style, node_texture_size, translucent_liquids, world_aligned_mode, WORLDALIGN_DISABLE, WORLDALIGN_ENABLE, WORLDALIGN_FORCE, and WORLDALIGN_FORCE_NODEBOX.
Referenced by NodeDefManager::updateTextures().
◆ autoscale_mode
◆ connected_glass
bool TextureSettings::connected_glass |
◆ enable_mesh_cache
bool TextureSettings::enable_mesh_cache |
◆ enable_minimap
bool TextureSettings::enable_minimap |
◆ leaves_style
◆ node_texture_size
int TextureSettings::node_texture_size |
◆ translucent_liquids
bool TextureSettings::translucent_liquids |
◆ world_aligned_mode
The documentation for this class was generated from the following files: