Luanti 5.10.0-dev
 
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BaseException Class Reference

#include <exceptions.h>

+ Inheritance diagram for BaseException:
+ Collaboration diagram for BaseException:

Public Member Functions

 BaseException (const std::string &s) noexcept
 
 ~BaseException () throw () =default
 
virtual const char * what () const noexcept
 

Protected Attributes

std::string m_s
 

Constructor & Destructor Documentation

◆ BaseException()

BaseException::BaseException ( const std::string & s)
inlinenoexcept

◆ ~BaseException()

BaseException::~BaseException ( )
throw ( )
default

Member Function Documentation

◆ what()

virtual const char * BaseException::what ( ) const
inlinevirtualnoexcept

References m_s.

Referenced by GUIEngine::GUIEngine(), LuaPerlinNoiseMap::LuaPerlinNoiseMap(), ClientEnvironment::addActiveObject(), Server::addShutdownError(), RollbackAction::applyRevert(), Game::connectToServer(), Game::createSingleplayerServer(), deserialization_helper(), MapBlock::deSerialize(), PlayerDatabaseFiles::deSerialize(), MapBlock::deSerializeNetworkSpecific(), Client::handleCommand_ActiveObjectMessages(), Client::handleCommand_ActiveObjectRemoveAdd(), Server::init(), EmergeThread::initScripting(), ModApiServer::l_chat_send_all(), ModApiServer::l_chat_send_player(), ModApiMainMenu::l_check_mod_configuration(), ModApiMainMenu::l_create_world(), LuaPseudoRandom::l_next(), ModApiUtil::l_write_json(), ServerMap::loadBlock(), GUIEngine::loadMainMenuScript(), PlayerDatabaseLevelDB::loadPlayer(), ServerEnvironment::migrateAuthDatabase(), Server::migrateModStorageDatabase(), ServerEnvironment::migratePlayersDatabase(), AsyncEngine::prepareEnvironment(), ClientEnvironment::processActiveObjectMessage(), Server::ProcessData(), con::ConnectionSendThread::rawSend(), Server::Receive(), Client::ReceiveAll(), ClientMediaDownloader::remoteHashSetReceived(), EmergeThread::run(), ServerThread::run(), run_dedicated_server(), TestMoveAction::runTests(), TestSAO::runTests(), ServerEnvironment::saveLoadedPlayers(), ServerEnvironment::savePlayer(), Server::setAsyncFatalError(), Client::setFatalError(), and the_game().

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Member Data Documentation

◆ m_s

std::string BaseException::m_s
protected

Referenced by what().


The documentation for this class was generated from the following file: