#include <exceptions.h>
◆ BaseException()
BaseException::BaseException |
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const std::string & | s | ) |
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inlinenoexcept |
◆ ~BaseException()
BaseException::~BaseException |
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throw | ( | ) | | | |
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default |
◆ what()
virtual const char * BaseException::what |
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const |
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inlinevirtualnoexcept |
References m_s.
Referenced by GUIEngine::GUIEngine(), LuaPerlinNoiseMap::LuaPerlinNoiseMap(), ClientEnvironment::addActiveObject(), Server::addShutdownError(), RollbackAction::applyRevert(), Game::connectToServer(), Game::createSingleplayerServer(), deserialization_helper(), MapBlock::deSerialize(), PlayerDatabaseFiles::deSerialize(), MapBlock::deSerializeNetworkSpecific(), Client::handleCommand_ActiveObjectMessages(), Client::handleCommand_ActiveObjectRemoveAdd(), Server::init(), EmergeThread::initScripting(), ModApiServer::l_chat_send_all(), ModApiServer::l_chat_send_player(), ModApiMainMenu::l_check_mod_configuration(), ModApiMainMenu::l_create_world(), LuaPseudoRandom::l_next(), ModApiUtil::l_write_json(), ServerMap::loadBlock(), GUIEngine::loadMainMenuScript(), PlayerDatabaseLevelDB::loadPlayer(), ServerEnvironment::migrateAuthDatabase(), Server::migrateModStorageDatabase(), ServerEnvironment::migratePlayersDatabase(), AsyncEngine::prepareEnvironment(), ClientEnvironment::processActiveObjectMessage(), Server::ProcessData(), con::ConnectionSendThread::rawSend(), Server::Receive(), Client::ReceiveAll(), ClientMediaDownloader::remoteHashSetReceived(), EmergeThread::run(), ServerThread::run(), run_dedicated_server(), TestMoveAction::runTests(), TestSAO::runTests(), ServerEnvironment::saveLoadedPlayers(), ServerEnvironment::savePlayer(), Server::setAsyncFatalError(), Client::setFatalError(), and the_game().
◆ m_s
std::string BaseException::m_s |
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protected |
The documentation for this class was generated from the following file: