#include <shader.h>
Public Member Functions | |
virtual | ~IShaderConstantSetter ()=default |
virtual void | onSetConstants (video::IMaterialRendererServices *services)=0 |
virtual void | onSetMaterial (const video::SMaterial &material) |
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virtualdefault |
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pure virtual |
Implemented in FogShaderConstantSetter, GameGlobalShaderConstantSetter, MainShaderConstantSetter, and ShadowConstantSetter.
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inlinevirtual |
Reimplemented in GameGlobalShaderConstantSetter, and MainShaderConstantSetter.