#include <l_nodetimer.h>
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static void | create (lua_State *L, v3s16 p, ServerMap *map) |
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static void | Register (lua_State *L) |
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static ScriptApiBase * | getScriptApiBase (lua_State *L) |
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static Server * | getServer (lua_State *L) |
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static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
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static EmergeThread * | getEmergeThread (lua_State *L) |
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static IGameDef * | getGameDef (lua_State *L) |
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static Environment * | getEnv (lua_State *L) |
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static std::string | getCurrentModPath (lua_State *L) |
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template<typename T > |
static T * | getScriptApi (lua_State *L) |
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static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
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static void | registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) |
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template<typename T > |
static T * | checkObject (lua_State *L, int narg) |
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static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
| A wrapper for deprecated functions.
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static const char | className [] = "NodeTimerRef" |
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template<> |
bool | readParam (lua_State *L, int index) |
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template<> |
s16 | readParam (lua_State *L, int index) |
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template<> |
int | readParam (lua_State *L, int index) |
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template<> |
float | readParam (lua_State *L, int index) |
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template<> |
v2s16 | readParam (lua_State *L, int index) |
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template<> |
v2f | readParam (lua_State *L, int index) |
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template<> |
v3f | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
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template<> |
std::string | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
| Read a string from Lua state L at index without copying it.
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template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua state L at index.
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template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua state L at index.
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◆ NodeTimerRef()
◆ ~NodeTimerRef()
NodeTimerRef::~NodeTimerRef |
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default |
◆ create()
◆ gc_object()
int NodeTimerRef::gc_object |
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lua_State * | L | ) |
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staticprivate |
◆ l_get_elapsed()
int NodeTimerRef::l_get_elapsed |
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lua_State * | L | ) |
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staticprivate |
◆ l_get_timeout()
int NodeTimerRef::l_get_timeout |
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lua_State * | L | ) |
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staticprivate |
◆ l_is_started()
int NodeTimerRef::l_is_started |
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lua_State * | L | ) |
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staticprivate |
◆ l_set()
int NodeTimerRef::l_set |
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lua_State * | L | ) |
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staticprivate |
◆ l_start()
int NodeTimerRef::l_start |
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lua_State * | L | ) |
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staticprivate |
◆ l_stop()
int NodeTimerRef::l_stop |
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lua_State * | L | ) |
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staticprivate |
◆ Register()
void NodeTimerRef::Register |
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lua_State * | L | ) |
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static |
◆ className
const char NodeTimerRef::className = "NodeTimerRef" |
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static |
◆ m_map
◆ m_p
◆ methods
const luaL_Reg NodeTimerRef::methods |
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staticprivate |
Initial value:= {
{0,0}
}
Definition l_nodetimer.h:13
#define luamethod(class, name)
Definition l_internal.h:16
Referenced by Register().
The documentation for this class was generated from the following files: