Luanti 5.16.0-dev
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NodeTimerRef Class Reference

#include <l_nodetimer.h>

Inheritance diagram for NodeTimerRef:
Collaboration diagram for NodeTimerRef:

Public Member Functions

 NodeTimerRef (v3s16 p, ServerMap *map)
 ~NodeTimerRef ()=default

Static Public Member Functions

static void create (lua_State *L, v3s16 p, ServerMap *map)
static void Register (lua_State *L)
Static Public Member Functions inherited from ModApiBase
static ScriptApiBasegetScriptApiBase (lua_State *L)
static ServergetServer (lua_State *L)
static ServerInventoryManagergetServerInventoryMgr (lua_State *L)
static EmergeThreadgetEmergeThread (lua_State *L)
static IGameDefgetGameDef (lua_State *L)
static EnvironmentgetEnv (lua_State *L)
static std::string getCurrentModPath (lua_State *L)
template<typename T>
static T * getScriptApi (lua_State *L)
static bool registerFunction (lua_State *L, const char *name, lua_CFunction func, int top)
template<typename T>
static void registerClass (lua_State *L, const luaL_Reg *methods, const luaL_Reg *metamethods)
template<typename T>
static T * checkObject (lua_State *L, int narg)
static int l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func)
 A wrapper for deprecated functions.

Static Public Attributes

static const char className [] = "NodeTimerRef"

Static Private Member Functions

static int gc_object (lua_State *L)
static int l_set (lua_State *L)
static int l_start (lua_State *L)
static int l_stop (lua_State *L)
static int l_is_started (lua_State *L)
static int l_get_timeout (lua_State *L)
static int l_get_elapsed (lua_State *L)

Private Attributes

v3s16 m_p
ServerMapm_map

Static Private Attributes

static const luaL_Reg methods []

Additional Inherited Members

Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
template<>
s16 readParam (lua_State *L, int index)
template<>
int readParam (lua_State *L, int index)
template<>
float readParam (lua_State *L, int index)
template<>
v2s16 readParam (lua_State *L, int index)
template<>
v2f readParam (lua_State *L, int index)
template<>
v3f readParam (lua_State *L, int index)
template<>
std::string_view readParam (lua_State *L, int index)
template<>
std::string readParam (lua_State *L, int index)
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
Static Protected Member Functions inherited from LuaHelper
template<typename T>
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
template<typename T>
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.

Constructor & Destructor Documentation

◆ NodeTimerRef()

NodeTimerRef::NodeTimerRef ( v3s16 p,
ServerMap * map )
inline

References m_map, m_p, and p().

Referenced by create(), gc_object(), l_get_elapsed(), l_get_timeout(), l_is_started(), l_set(), l_start(), and l_stop().

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◆ ~NodeTimerRef()

NodeTimerRef::~NodeTimerRef ( )
default

References p().

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Member Function Documentation

◆ create()

void NodeTimerRef::create ( lua_State * L,
v3s16 p,
ServerMap * map )
static

References NodeTimerRef(), className, and p().

Referenced by ModApiEnv::l_get_node_timer().

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◆ gc_object()

int NodeTimerRef::gc_object ( lua_State * L)
staticprivate

References NodeTimerRef().

Referenced by Register().

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◆ l_get_elapsed()

int NodeTimerRef::l_get_elapsed ( lua_State * L)
staticprivate

References NodeTimerRef(), ModApiBase::checkObject(), NodeTimer::elapsed, Map::getNodeTimer(), m_map, m_p, and MAP_LOCK_REQUIRED.

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◆ l_get_timeout()

int NodeTimerRef::l_get_timeout ( lua_State * L)
staticprivate

References NodeTimerRef(), ModApiBase::checkObject(), Map::getNodeTimer(), m_map, m_p, MAP_LOCK_REQUIRED, and NodeTimer::timeout.

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◆ l_is_started()

int NodeTimerRef::l_is_started ( lua_State * L)
staticprivate

References NodeTimerRef(), ModApiBase::checkObject(), Map::getNodeTimer(), m_map, m_p, MAP_LOCK_REQUIRED, and NodeTimer::timeout.

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◆ l_set()

int NodeTimerRef::l_set ( lua_State * L)
staticprivate

References NodeTimerRef(), ModApiBase::checkObject(), m_map, m_p, MAP_LOCK_REQUIRED, LuaHelper::readParam(), and Map::setNodeTimer().

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◆ l_start()

int NodeTimerRef::l_start ( lua_State * L)
staticprivate

References NodeTimerRef(), ModApiBase::checkObject(), m_map, m_p, MAP_LOCK_REQUIRED, LuaHelper::readParam(), and Map::setNodeTimer().

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◆ l_stop()

int NodeTimerRef::l_stop ( lua_State * L)
staticprivate

References NodeTimerRef(), ModApiBase::checkObject(), m_map, m_p, MAP_LOCK_REQUIRED, and Map::removeNodeTimer().

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◆ Register()

void NodeTimerRef::Register ( lua_State * L)
static

References gc_object(), methods, and ModApiBase::registerClass().

Referenced by ServerScripting::InitializeModApi().

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Member Data Documentation

◆ className

const char NodeTimerRef::className = "NodeTimerRef"
static

Referenced by create().

◆ m_map

ServerMap* NodeTimerRef::m_map
private

◆ m_p

v3s16 NodeTimerRef::m_p
private

◆ methods

const luaL_Reg NodeTimerRef::methods
staticprivate
Initial value:
= {
luamethod(NodeTimerRef, is_started),
luamethod(NodeTimerRef, get_timeout),
luamethod(NodeTimerRef, get_elapsed),
{0,0}
}
NodeTimerRef(v3s16 p, ServerMap *map)
Definition l_nodetimer.h:35
#define luamethod(class, name)
Definition l_internal.h:16

Referenced by Register().


The documentation for this class was generated from the following files: