Luanti 5.16.0-dev
Loading...
Searching...
No Matches
PlayerPhysicsOverride Struct Reference

#include <player.h>

Public Member Functions

bool operator== (const PlayerPhysicsOverride &other) const
bool operator!= (const PlayerPhysicsOverride &other) const

Public Attributes

float speed = 1.f
float jump = 1.f
float gravity = 1.f
bool sneak = true
bool sneak_glitch = false
bool new_move = true
float speed_climb = 1.f
float speed_crouch = 1.f
float liquid_fluidity = 1.f
float liquid_fluidity_smooth = 1.f
float liquid_sink = 1.f
float acceleration_default = 1.f
float acceleration_air = 1.f
float speed_fast = 1.f
float acceleration_fast = 1.f
float speed_walk = 1.f

Member Function Documentation

◆ operator!=()

bool PlayerPhysicsOverride::operator!= ( const PlayerPhysicsOverride & other) const
inline

◆ operator==()

bool PlayerPhysicsOverride::operator== ( const PlayerPhysicsOverride & other) const

References tie().

Here is the call graph for this function:

Member Data Documentation

◆ acceleration_air

float PlayerPhysicsOverride::acceleration_air = 1.f

Referenced by GenericCAO::processMessage(), and tie().

◆ acceleration_default

float PlayerPhysicsOverride::acceleration_default = 1.f

Referenced by GenericCAO::processMessage(), and tie().

◆ acceleration_fast

float PlayerPhysicsOverride::acceleration_fast = 1.f

Referenced by GenericCAO::processMessage(), and tie().

◆ gravity

float PlayerPhysicsOverride::gravity = 1.f

◆ jump

float PlayerPhysicsOverride::jump = 1.f

Referenced by GenericCAO::processMessage(), and tie().

◆ liquid_fluidity

float PlayerPhysicsOverride::liquid_fluidity = 1.f

◆ liquid_fluidity_smooth

float PlayerPhysicsOverride::liquid_fluidity_smooth = 1.f

◆ liquid_sink

float PlayerPhysicsOverride::liquid_sink = 1.f

◆ new_move

bool PlayerPhysicsOverride::new_move = true

Referenced by GenericCAO::processMessage(), and tie().

◆ sneak

bool PlayerPhysicsOverride::sneak = true

Referenced by GenericCAO::processMessage(), and tie().

◆ sneak_glitch

bool PlayerPhysicsOverride::sneak_glitch = false

Referenced by GenericCAO::processMessage(), and tie().

◆ speed

float PlayerPhysicsOverride::speed = 1.f

Referenced by GenericCAO::processMessage(), and tie().

◆ speed_climb

float PlayerPhysicsOverride::speed_climb = 1.f

Referenced by GenericCAO::processMessage(), and tie().

◆ speed_crouch

float PlayerPhysicsOverride::speed_crouch = 1.f

Referenced by GenericCAO::processMessage(), and tie().

◆ speed_fast

float PlayerPhysicsOverride::speed_fast = 1.f

Referenced by GenericCAO::processMessage(), and tie().

◆ speed_walk

float PlayerPhysicsOverride::speed_walk = 1.f

Referenced by GenericCAO::processMessage(), and tie().


The documentation for this struct was generated from the following files: