Luanti 5.10.0-dev
 
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RemappingSource Class Reference

Allows remapping texture indicies in another RenderSource. More...

#include <pipeline.h>

+ Inheritance diagram for RemappingSource:
+ Collaboration diagram for RemappingSource:

Public Member Functions

 RemappingSource (RenderSource *source)
 
void setMapping (u8 index, u8 target_index)
 Maps texture index to a different index in the dependent source.
 
virtual u8 getTextureCount () override
 Return the number of textures in the source.
 
virtual video::ITexture * getTexture (u8 index) override
 Get a texture by index.
 

Public Attributes

RenderSourcem_source
 
std::vector< u8 > m_mappings
 

Additional Inherited Members

- Private Member Functions inherited from RenderPipelineObject
virtual ~RenderPipelineObject ()=default
 
virtual void reset (PipelineContext &context)
 

Detailed Description

Allows remapping texture indicies in another RenderSource.

Note
all unmapped indexes are passed through to the underlying render source.

Constructor & Destructor Documentation

◆ RemappingSource()

RemappingSource::RemappingSource ( RenderSource * source)
inline

Member Function Documentation

◆ getTexture()

virtual video::ITexture * RemappingSource::getTexture ( u8 index)
inlineoverridevirtual

Get a texture by index.

Returns nullptr is the texture does not exist.

Implements RenderSource.

References RenderSource::getTexture(), m_mappings, and m_source.

+ Here is the call graph for this function:

◆ getTextureCount()

virtual u8 RemappingSource::getTextureCount ( )
inlineoverridevirtual

Return the number of textures in the source.

Implements RenderSource.

References m_mappings.

◆ setMapping()

void RemappingSource::setMapping ( u8 index,
u8 target_index )
inline

Maps texture index to a different index in the dependent source.

Parameters
indextexture index as requested by the
See also
RenderStep.
Parameters
target_indexmatching texture index in the underlying
See also
RenderSource.

References m_mappings.

Member Data Documentation

◆ m_mappings

std::vector<u8> RemappingSource::m_mappings

◆ m_source

RenderSource* RemappingSource::m_source

Referenced by getTexture().


The documentation for this class was generated from the following file: