#include <l_util.h>
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static void | Initialize (lua_State *L, int top) |
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static void | InitializeAsync (lua_State *L, int top) |
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static void | InitializeClient (lua_State *L, int top) |
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static ScriptApiBase * | getScriptApiBase (lua_State *L) |
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static Server * | getServer (lua_State *L) |
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static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
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static EmergeThread * | getEmergeThread (lua_State *L) |
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static IGameDef * | getGameDef (lua_State *L) |
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static Environment * | getEnv (lua_State *L) |
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static std::string | getCurrentModPath (lua_State *L) |
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template<typename T > |
static T * | getScriptApi (lua_State *L) |
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static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
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static void | registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) |
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template<typename T > |
static T * | checkObject (lua_State *L, int narg) |
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static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
| A wrapper for deprecated functions.
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template<> |
bool | readParam (lua_State *L, int index) |
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template<> |
s16 | readParam (lua_State *L, int index) |
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template<> |
int | readParam (lua_State *L, int index) |
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template<> |
float | readParam (lua_State *L, int index) |
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template<> |
v2s16 | readParam (lua_State *L, int index) |
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template<> |
v2f | readParam (lua_State *L, int index) |
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template<> |
v3f | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
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template<> |
std::string | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
| Read a string from Lua state L at index without copying it.
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template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua state L at index.
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template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua state L at index.
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◆ Initialize()
void ModApiUtil::Initialize |
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lua_State * | L, |
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int | top ) |
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◆ InitializeAsync()
void ModApiUtil::InitializeAsync |
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lua_State * | L, |
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int | top ) |
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◆ InitializeClient()
void ModApiUtil::InitializeClient |
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lua_State * | L, |
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int | top ) |
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static |
◆ l_check_password_entry()
int ModApiUtil::l_check_password_entry |
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lua_State * | L | ) |
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staticprivate |
◆ l_colorspec_to_bytes()
int ModApiUtil::l_colorspec_to_bytes |
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lua_State * | L | ) |
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staticprivate |
◆ l_colorspec_to_colorstring()
int ModApiUtil::l_colorspec_to_colorstring |
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lua_State * | L | ) |
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staticprivate |
◆ l_colorspec_to_table()
int ModApiUtil::l_colorspec_to_table |
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lua_State * | L | ) |
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staticprivate |
◆ l_compress()
int ModApiUtil::l_compress |
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lua_State * | L | ) |
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staticprivate |
◆ l_cpdir()
int ModApiUtil::l_cpdir |
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lua_State * | L | ) |
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staticprivate |
◆ l_decode_base64()
int ModApiUtil::l_decode_base64 |
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lua_State * | L | ) |
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staticprivate |
◆ l_decompress()
int ModApiUtil::l_decompress |
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lua_State * | L | ) |
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◆ l_encode_base64()
int ModApiUtil::l_encode_base64 |
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lua_State * | L | ) |
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staticprivate |
◆ l_encode_png()
int ModApiUtil::l_encode_png |
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lua_State * | L | ) |
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staticprivate |
◆ l_get_builtin_path()
int ModApiUtil::l_get_builtin_path |
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lua_State * | L | ) |
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staticprivate |
◆ l_get_dig_params()
int ModApiUtil::l_get_dig_params |
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lua_State * | L | ) |
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staticprivate |
◆ l_get_dir_list()
int ModApiUtil::l_get_dir_list |
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lua_State * | L | ) |
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◆ l_get_hit_params()
int ModApiUtil::l_get_hit_params |
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lua_State * | L | ) |
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staticprivate |
◆ l_get_last_run_mod()
int ModApiUtil::l_get_last_run_mod |
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lua_State * | L | ) |
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◆ l_get_password_hash()
int ModApiUtil::l_get_password_hash |
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lua_State * | L | ) |
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◆ l_get_tool_wear_after_use()
int ModApiUtil::l_get_tool_wear_after_use |
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lua_State * | L | ) |
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◆ l_get_us_time()
int ModApiUtil::l_get_us_time |
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lua_State * | L | ) |
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◆ l_get_user_path()
int ModApiUtil::l_get_user_path |
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lua_State * | L | ) |
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◆ l_get_version()
int ModApiUtil::l_get_version |
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lua_State * | L | ) |
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staticprivate |
◆ l_is_valid_player_name()
int ModApiUtil::l_is_valid_player_name |
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lua_State * | L | ) |
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◆ l_is_yes()
int ModApiUtil::l_is_yes |
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lua_State * | L | ) |
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◆ l_log()
int ModApiUtil::l_log |
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lua_State * | L | ) |
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◆ l_mkdir()
int ModApiUtil::l_mkdir |
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lua_State * | L | ) |
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◆ l_mvdir()
int ModApiUtil::l_mvdir |
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lua_State * | L | ) |
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◆ l_parse_json()
int ModApiUtil::l_parse_json |
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lua_State * | L | ) |
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◆ l_request_insecure_environment()
int ModApiUtil::l_request_insecure_environment |
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lua_State * | L | ) |
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◆ l_rmdir()
int ModApiUtil::l_rmdir |
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lua_State * | L | ) |
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staticprivate |
◆ l_safe_file_write()
int ModApiUtil::l_safe_file_write |
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lua_State * | L | ) |
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◆ l_set_last_run_mod()
int ModApiUtil::l_set_last_run_mod |
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lua_State * | L | ) |
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◆ l_sha1()
int ModApiUtil::l_sha1 |
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lua_State * | L | ) |
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◆ l_sha256()
int ModApiUtil::l_sha256 |
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lua_State * | L | ) |
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◆ l_time_to_day_night_ratio()
int ModApiUtil::l_time_to_day_night_ratio |
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lua_State * | L | ) |
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◆ l_urlencode()
int ModApiUtil::l_urlencode |
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lua_State * | L | ) |
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◆ l_write_json()
int ModApiUtil::l_write_json |
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lua_State * | L | ) |
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staticprivate |
The documentation for this class was generated from the following files: