Luanti 5.10.0-dev
 
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TestMoveAction Class Reference
+ Inheritance diagram for TestMoveAction:
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Public Member Functions

 TestMoveAction ()
 
const char * getName ()
 
void runTests (IGameDef *gamedef)
 
void testMove (ServerActiveObject *obj, IGameDef *gamedef)
 
void testMoveFillStack (ServerActiveObject *obj, IGameDef *gamedef)
 
void testMoveSomewhere (ServerActiveObject *obj, IGameDef *gamedef)
 
void testMoveSomewherePartial (ServerActiveObject *obj, IGameDef *gamedef)
 
void testMoveUnallowed (ServerActiveObject *obj, IGameDef *gamedef)
 
void testMovePartial (ServerActiveObject *obj, IGameDef *gamedef)
 
void testSwap (ServerActiveObject *obj, IGameDef *gamedef)
 
void testSwapFromUnallowed (ServerActiveObject *obj, IGameDef *gamedef)
 
void testSwapToUnallowed (ServerActiveObject *obj, IGameDef *gamedef)
 
void testCallbacks (ServerActiveObject *obj, Server *server)
 
void testCallbacksSwap (ServerActiveObject *obj, Server *server)
 
- Public Member Functions inherited from TestBase
bool testModule (IGameDef *gamedef)
 
std::string getTestTempDirectory ()
 
std::string getTestTempFile ()
 
void runTest (const char *name, std::function< void()> &&test)
 

Additional Inherited Members

- Public Attributes inherited from TestBase
u32 num_tests_failed
 
u32 num_tests_run
 

Constructor & Destructor Documentation

◆ TestMoveAction()

TestMoveAction::TestMoveAction ( )
inline

References TestManager::registerTestModule().

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Member Function Documentation

◆ getName()

const char * TestMoveAction::getName ( )
inlinevirtual

Implements TestBase.

◆ runTests()

void TestMoveAction::runTests ( IGameDef * gamedef)
virtual

◆ testCallbacks()

void TestMoveAction::testCallbacks ( ServerActiveObject * obj,
Server * server )

References InventoryList::addItem(), Inventory::addList(), apply_action(), check_function(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testCallbacksSwap()

void TestMoveAction::testCallbacksSwap ( ServerActiveObject * obj,
Server * server )

References InventoryList::addItem(), Inventory::addList(), apply_action(), check_function(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testMove()

void TestMoveAction::testMove ( ServerActiveObject * obj,
IGameDef * gamedef )

References InventoryList::addItem(), Inventory::addList(), apply_action(), InventoryList::getItem(), ItemStack::getItemString(), Inventory::getList(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testMoveFillStack()

void TestMoveAction::testMoveFillStack ( ServerActiveObject * obj,
IGameDef * gamedef )

References Inventory::addList(), apply_action(), InventoryList::changeItem(), MockInventoryManager::p1, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testMovePartial()

void TestMoveAction::testMovePartial ( ServerActiveObject * obj,
IGameDef * gamedef )

References InventoryList::addItem(), Inventory::addList(), apply_action(), InventoryList::getItem(), ItemStack::getItemString(), Inventory::getList(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testMoveSomewhere()

void TestMoveAction::testMoveSomewhere ( ServerActiveObject * obj,
IGameDef * gamedef )

References InventoryList::addItem(), Inventory::addList(), apply_action(), InventoryList::getItem(), ItemStack::getItemString(), Inventory::getList(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testMoveSomewherePartial()

void TestMoveAction::testMoveSomewherePartial ( ServerActiveObject * obj,
IGameDef * gamedef )

References InventoryList::addItem(), Inventory::addList(), apply_action(), InventoryList::changeItem(), InventoryList::getItem(), ItemStack::getItemString(), Inventory::getList(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testMoveUnallowed()

void TestMoveAction::testMoveUnallowed ( ServerActiveObject * obj,
IGameDef * gamedef )

References InventoryList::addItem(), Inventory::addList(), apply_action(), ItemStack::empty(), InventoryList::getItem(), ItemStack::getItemString(), Inventory::getList(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testSwap()

void TestMoveAction::testSwap ( ServerActiveObject * obj,
IGameDef * gamedef )

References InventoryList::addItem(), Inventory::addList(), apply_action(), InventoryList::getItem(), ItemStack::getItemString(), Inventory::getList(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testSwapFromUnallowed()

void TestMoveAction::testSwapFromUnallowed ( ServerActiveObject * obj,
IGameDef * gamedef )

References InventoryList::addItem(), Inventory::addList(), apply_action(), InventoryList::getItem(), ItemStack::getItemString(), Inventory::getList(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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◆ testSwapToUnallowed()

void TestMoveAction::testSwapToUnallowed ( ServerActiveObject * obj,
IGameDef * gamedef )

References InventoryList::addItem(), Inventory::addList(), apply_action(), InventoryList::getItem(), ItemStack::getItemString(), Inventory::getList(), MockInventoryManager::p1, MockInventoryManager::p2, parse_itemstack(), and UASSERT.

Referenced by runTests().

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The documentation for this class was generated from the following file: