Lua wrapper for RaycastState objects.
More...
#include <l_env.h>
|
| LuaRaycast (const core::line3d< f32 > &shootline, bool objects_pointable, bool liquids_pointable, const std::optional< Pointabilities > &pointabilities) |
| Constructor with the same arguments as RaycastState.
|
|
|
static int | create_object (lua_State *L) |
| Creates a LuaRaycast and leaves it on top of the stack.
|
|
static void | Register (lua_State *L) |
| Registers Raycast as a Lua userdata type.
|
|
static ScriptApiBase * | getScriptApiBase (lua_State *L) |
|
static Server * | getServer (lua_State *L) |
|
static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
|
static EmergeThread * | getEmergeThread (lua_State *L) |
|
static IGameDef * | getGameDef (lua_State *L) |
|
static Environment * | getEnv (lua_State *L) |
|
static std::string | getCurrentModPath (lua_State *L) |
|
template<typename T > |
static T * | getScriptApi (lua_State *L) |
|
static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
|
static void | registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) |
|
template<typename T > |
static T * | checkObject (lua_State *L, int narg) |
|
static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
| A wrapper for deprecated functions.
|
|
|
template<> |
bool | readParam (lua_State *L, int index) |
|
template<> |
s16 | readParam (lua_State *L, int index) |
|
template<> |
int | readParam (lua_State *L, int index) |
|
template<> |
float | readParam (lua_State *L, int index) |
|
template<> |
v2s16 | readParam (lua_State *L, int index) |
|
template<> |
v2f | readParam (lua_State *L, int index) |
|
template<> |
v3f | readParam (lua_State *L, int index) |
|
template<> |
std::string_view | readParam (lua_State *L, int index) |
|
template<> |
std::string | readParam (lua_State *L, int index) |
|
template<> |
std::string_view | readParam (lua_State *L, int index) |
| Read a string from Lua state L at index without copying it.
|
|
template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua state L at index.
|
|
template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua state L at index.
|
|
Lua wrapper for RaycastState objects.
◆ LuaRaycast()
LuaRaycast::LuaRaycast |
( |
const core::line3d< f32 > & | shootline, |
|
|
bool | objects_pointable, |
|
|
bool | liquids_pointable, |
|
|
const std::optional< Pointabilities > & | pointabilities ) |
|
inline |
◆ create_object()
int LuaRaycast::create_object |
( |
lua_State * | L | ) |
|
|
static |
◆ gc_object()
int LuaRaycast::gc_object |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ l_next()
int LuaRaycast::l_next |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ Register()
void LuaRaycast::Register |
( |
lua_State * | L | ) |
|
|
static |
◆ className
const char LuaRaycast::className = "Raycast" |
|
static |
◆ methods
const luaL_Reg LuaRaycast::methods |
|
staticprivate |
Initial value:=
{
{ 0, 0 }
}
Lua wrapper for RaycastState objects.
Definition l_env.h:276
#define luamethod(class, name)
Definition l_internal.h:16
Referenced by Register().
◆ state
The documentation for this class was generated from the following files: