Lua wrapper for RaycastState objects.
More...
#include <l_env.h>
|
| | LuaRaycast (const core::line3d< f32 > &shootline, bool objects_pointable, bool liquids_pointable, const std::optional< Pointabilities > &pointabilities) |
| | Constructor with the same arguments as RaycastState.
|
|
| template<> |
| bool | readParam (lua_State *L, int index) |
| template<> |
| s16 | readParam (lua_State *L, int index) |
| template<> |
| int | readParam (lua_State *L, int index) |
| template<> |
| float | readParam (lua_State *L, int index) |
| template<> |
| v2s16 | readParam (lua_State *L, int index) |
| template<> |
| v2f | readParam (lua_State *L, int index) |
| template<> |
| v3f | readParam (lua_State *L, int index) |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| template<> |
| std::string | readParam (lua_State *L, int index) |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| | Read a string from Lua state L at index without copying it.
|
| template<typename T> |
| static T | readParam (lua_State *L, int index) |
| | Read a value using a template type T from Lua state L at index.
|
| template<typename T> |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| | Read a value using a template type T from Lua state L at index.
|
Lua wrapper for RaycastState objects.
◆ LuaRaycast()
| LuaRaycast::LuaRaycast |
( |
const core::line3d< f32 > & | shootline, |
|
|
bool | objects_pointable, |
|
|
bool | liquids_pointable, |
|
|
const std::optional< Pointabilities > & | pointabilities ) |
|
inline |
◆ create_object()
| int LuaRaycast::create_object |
( |
lua_State * | L | ) |
|
|
static |
◆ gc_object()
| int LuaRaycast::gc_object |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ l_next()
| int LuaRaycast::l_next |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ Register()
| void LuaRaycast::Register |
( |
lua_State * | L | ) |
|
|
static |
◆ className
| const char LuaRaycast::className = "Raycast" |
|
static |
◆ methods
| const luaL_Reg LuaRaycast::methods |
|
staticprivate |
Initial value: =
{
{ 0, 0 }
}
LuaRaycast(const core::line3d< f32 > &shootline, bool objects_pointable, bool liquids_pointable, const std::optional< Pointabilities > &pointabilities)
Constructor with the same arguments as RaycastState.
Definition l_env.h:295
#define luamethod(class, name)
Definition l_internal.h:16
Referenced by Register().
◆ state
The documentation for this class was generated from the following files: