Luanti 5.10.0-dev
 
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TextDestPlayerInventory Struct Reference
+ Inheritance diagram for TextDestPlayerInventory:
+ Collaboration diagram for TextDestPlayerInventory:

Public Member Functions

 TextDestPlayerInventory (Client *client)
 
 TextDestPlayerInventory (Client *client, const std::string &formname)
 
void gotText (const StringMap &fields)
 
- Public Member Functions inherited from TextDest
virtual ~TextDest ()=default
 
virtual void gotText (const std::wstring &text)
 

Public Attributes

Clientm_client
 
- Public Attributes inherited from TextDest
std::string m_formname
 

Constructor & Destructor Documentation

◆ TextDestPlayerInventory() [1/2]

TextDestPlayerInventory::TextDestPlayerInventory ( Client * client)
inline

References m_client, and TextDest::m_formname.

◆ TextDestPlayerInventory() [2/2]

TextDestPlayerInventory::TextDestPlayerInventory ( Client * client,
const std::string & formname )
inline

References m_client, and TextDest::m_formname.

Member Function Documentation

◆ gotText()

void TextDestPlayerInventory::gotText ( const StringMap & fields)
inlinevirtual

Implements TextDest.

References m_client, TextDest::m_formname, and Client::sendInventoryFields().

+ Here is the call graph for this function:

Member Data Documentation

◆ m_client

Client* TextDestPlayerInventory::m_client

The documentation for this struct was generated from the following file: