#include <l_env.h>
Static Public Member Functions | |
static void | InitializeEmerge (lua_State *L, int top) |
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static ScriptApiBase * | getScriptApiBase (lua_State *L) |
static Server * | getServer (lua_State *L) |
static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
static EmergeThread * | getEmergeThread (lua_State *L) |
static IGameDef * | getGameDef (lua_State *L) |
static Environment * | getEnv (lua_State *L) |
static std::string | getCurrentModPath (lua_State *L) |
template<typename T > | |
static T * | getScriptApi (lua_State *L) |
static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
static void | registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) |
template<typename T > | |
static T * | checkObject (lua_State *L, int narg) |
static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
A wrapper for deprecated functions. | |
Static Private Member Functions | |
static int | l_get_node_or_nil (lua_State *L) |
static int | l_get_node_max_level (lua_State *L) |
static int | l_get_node_level (lua_State *L) |
static int | l_set_node_level (lua_State *L) |
static int | l_add_node_level (lua_State *L) |
static int | l_find_node_near (lua_State *L) |
static int | l_find_nodes_in_area (lua_State *L) |
static int | l_find_nodes_in_area_under_air (lua_State *L) |
static int | l_spawn_tree (lua_State *L) |
static MMVManip * | getVManip (lua_State *L) |
Additional Inherited Members | |
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template<> | |
bool | readParam (lua_State *L, int index) |
template<> | |
s16 | readParam (lua_State *L, int index) |
template<> | |
int | readParam (lua_State *L, int index) |
template<> | |
float | readParam (lua_State *L, int index) |
template<> | |
v2s16 | readParam (lua_State *L, int index) |
template<> | |
v2f | readParam (lua_State *L, int index) |
template<> | |
v3f | readParam (lua_State *L, int index) |
template<> | |
std::string_view | readParam (lua_State *L, int index) |
template<> | |
std::string | readParam (lua_State *L, int index) |
template<> | |
std::string_view | readParam (lua_State *L, int index) |
Read a string from Lua state L at index without copying it. | |
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static void | collectNodeIds (lua_State *L, int idx, const NodeDefManager *ndef, std::vector< content_t > &filter) |
static void | checkArea (v3s16 &minp, v3s16 &maxp) |
template<typename F > | |
static int | findNodeNear (lua_State *L, v3s16 pos, int radius, const std::vector< content_t > &filter, int start_radius, F &&getNode) |
template<typename F > | |
static int | findNodesInArea (lua_State *L, const NodeDefManager *ndef, const std::vector< content_t > &filter, bool grouped, F &&iterate) |
template<typename F > | |
static int | findNodesInAreaUnderAir (lua_State *L, v3s16 minp, v3s16 maxp, const std::vector< content_t > &filter, F &&getNode) |
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template<typename T > | |
static T | readParam (lua_State *L, int index) |
Read a value using a template type T from Lua state L at index. | |
template<typename T > | |
static T | readParam (lua_State *L, int index, const T &default_value) |
Read a value using a template type T from Lua state L at index. | |
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static const EnumString | es_ClearObjectsMode [] |
static const EnumString | es_BlockStatusType [] |
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staticprivate |
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static |
References API_FCT.
Referenced by EmergeScripting::InitializeModApi().
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staticprivate |
References MapNode::addLevel(), GET_VM_PTR, ModApiBase::getGameDef(), and read_v3s16().
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staticprivate |
References ModApiEnvBase::collectNodeIds(), ModApiEnvBase::findNodeNear(), GET_VM_PTR, ModApiBase::getGameDef(), IGameDef::ndef(), p(), read_v3s16(), and LuaHelper::readParam().
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staticprivate |
References ModApiEnvBase::checkArea(), ModApiEnvBase::collectNodeIds(), ModApiEnvBase::findNodesInArea(), GET_VM_PTR, ModApiBase::getGameDef(), VoxelArea::intersect(), VoxelArea::MaxEdge, VoxelArea::MinEdge, IGameDef::ndef(), read_v3s16(), LuaHelper::readParam(), sortBoxVerticies(), x, y, and z.
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staticprivate |
References ModApiEnvBase::checkArea(), ModApiEnvBase::collectNodeIds(), ModApiEnvBase::findNodesInAreaUnderAir(), GET_VM_PTR, ModApiBase::getGameDef(), IGameDef::ndef(), p(), read_v3s16(), and sortBoxVerticies().
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staticprivate |
References GET_VM_PTR, ModApiBase::getGameDef(), MapNode::getLevel(), and read_v3s16().
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staticprivate |
References GET_VM_PTR, ModApiBase::getGameDef(), MapNode::getMaxLevel(), and read_v3s16().
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staticprivate |
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staticprivate |
References GET_VM_PTR, ModApiBase::getGameDef(), read_v3s16(), and MapNode::setLevel().
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staticprivate |
References treegen::error_to_string(), GET_VM_PTR, ModApiBase::getGameDef(), treegen::make_ltree(), IGameDef::ndef(), read_tree_def(), read_v3s16(), and treegen::SUCCESS.