#include <l_auth.h>
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static void | Initialize (lua_State *L, int top) |
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static ScriptApiBase * | getScriptApiBase (lua_State *L) |
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static Server * | getServer (lua_State *L) |
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static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
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static EmergeThread * | getEmergeThread (lua_State *L) |
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static IGameDef * | getGameDef (lua_State *L) |
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static Environment * | getEnv (lua_State *L) |
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static std::string | getCurrentModPath (lua_State *L) |
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template<typename T > |
static T * | getScriptApi (lua_State *L) |
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static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
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static void | registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) |
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template<typename T > |
static T * | checkObject (lua_State *L, int narg) |
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static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
| A wrapper for deprecated functions.
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template<> |
bool | readParam (lua_State *L, int index) |
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template<> |
s16 | readParam (lua_State *L, int index) |
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template<> |
int | readParam (lua_State *L, int index) |
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template<> |
float | readParam (lua_State *L, int index) |
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template<> |
v2s16 | readParam (lua_State *L, int index) |
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template<> |
v2f | readParam (lua_State *L, int index) |
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template<> |
v3f | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
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template<> |
std::string | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
| Read a string from Lua state L at index without copying it.
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template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua state L at index.
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template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua state L at index.
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◆ getAuthDb()
◆ Initialize()
void ModApiAuth::Initialize |
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lua_State * | L, |
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int | top ) |
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◆ l_auth_create()
int ModApiAuth::l_auth_create |
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lua_State * | L | ) |
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staticprivate |
References AuthDatabase::createAuth(), getAuthDb(), getintfield(), getstringfield(), AuthEntry::last_login, AuthEntry::name, NO_MAP_LOCK_REQUIRED, AuthEntry::password, AuthEntry::privileges, pushAuthEntry(), and table.
Referenced by Initialize().
◆ l_auth_delete()
int ModApiAuth::l_auth_delete |
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lua_State * | L | ) |
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◆ l_auth_list_names()
int ModApiAuth::l_auth_list_names |
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lua_State * | L | ) |
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staticprivate |
◆ l_auth_read()
int ModApiAuth::l_auth_read |
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lua_State * | L | ) |
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staticprivate |
◆ l_auth_reload()
int ModApiAuth::l_auth_reload |
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lua_State * | L | ) |
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staticprivate |
◆ l_auth_save()
int ModApiAuth::l_auth_save |
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lua_State * | L | ) |
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staticprivate |
References getAuthDb(), getintfield(), getstringfield(), AuthEntry::id, AuthEntry::last_login, AuthEntry::name, NO_MAP_LOCK_REQUIRED, AuthEntry::password, AuthEntry::privileges, AuthDatabase::saveAuth(), and table.
Referenced by Initialize().
◆ pushAuthEntry()
void ModApiAuth::pushAuthEntry |
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lua_State * | L, |
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const AuthEntry & | authEntry ) |
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staticprivate |
The documentation for this class was generated from the following files: