Luanti 5.10.0-dev
 
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c_internal.cpp File Reference
#include "common/c_internal.h"
#include "util/numeric.h"
#include "debug.h"
#include "log.h"
#include "porting.h"
#include "settings.h"
#include <algorithm>
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Functions

std::string script_get_backtrace (lua_State *L)
 
int script_exception_wrapper (lua_State *L, lua_CFunction f)
 
int script_error_handler (lua_State *L)
 
void script_error (lua_State *L, int pcall_result, const char *mod, const char *fxn)
 
static std::string script_log_add_source (lua_State *L, std::string_view message, int stack_depth)
 
bool script_log_unique (lua_State *L, std::string_view message_in, std::ostream &log_to, int stack_depth)
 
DeprecatedHandlingMode get_deprecated_handling_mode ()
 Reads deprecated_lua_api_handling in settings, returns cached value.
 
void log_deprecated (lua_State *L, std::string_view message, int stack_depth, bool once)
 Handles a deprecation warning based on user settings.
 
void call_string_dump (lua_State *L, int idx)
 

Function Documentation

◆ call_string_dump()

void call_string_dump ( lua_State * L,
int idx )

References CUSTOM_RIDX_GLOBALS_BACKUP, and idx.

Referenced by ModApiServer::l_do_async_callback(), and pack_inner().

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◆ get_deprecated_handling_mode()

DeprecatedHandlingMode get_deprecated_handling_mode ( )

Reads deprecated_lua_api_handling in settings, returns cached value.

Returns
DeprecatedHandlingMode

References Error, g_settings, Settings::get(), Ignore, and Log.

Referenced by ModSpec::checkAndLog(), SubgameSpec::checkAndLog(), ModApiBase::l_deprecated_function(), and log_deprecated().

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◆ log_deprecated()

void log_deprecated ( lua_State * L,
std::string_view message,
int stack_depth = 1,
bool once = false )

Handles a deprecation warning based on user settings.

Parameters
LLua State
messageThe deprecation method
stack_depthHow far on the stack to the first user function (ie: not builtin or core). -1 to disabled.
onceLog the deprecation warning only once per callsite.

References Error, get_deprecated_handling_mode(), Ignore, infostream, script_get_backtrace(), script_log_add_source(), script_log_unique(), and warningstream.

Referenced by ScriptApiSecurity::checkPath(), get_compress_method(), ModApiParticles::l_add_particle(), ModApiParticles::l_add_particlespawner(), LuaVoxelManip::l_calc_lighting(), ObjectRef::l_get_attribute(), ObjectRef::l_get_bone_position(), ModApiEnv::l_get_connected_players(), ObjectRef::l_get_entity_name(), ObjectRef::l_get_look_pitch(), ObjectRef::l_get_look_yaw(), ModApiMapgen::l_get_mapgen_params(), LuaItemStack::l_get_metadata(), ObjectRef::l_get_sky(), ObjectRef::l_get_sky_color(), ModApiUtil::l_log(), ModApiMapgen::l_register_ore(), ObjectRef::l_set_attribute(), ObjectRef::l_set_bone_position(), LuaVoxelManip::l_set_lighting(), ObjectRef::l_set_look_pitch(), ObjectRef::l_set_look_yaw(), ModApiMapgen::l_set_mapgen_params(), LuaItemStack::l_set_metadata(), ObjectRef::l_set_sky(), MetaDataRef::l_set_string(), LuaVoxelManip::l_was_modified(), ScriptApiEntity::logDeprecationForExistingProperties(), and read_hud_element().

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◆ script_error()

void script_error ( lua_State * L,
int pcall_result,
const char * mod,
const char * fxn )

References itos(), and porting::mt_snprintf().

Referenced by ScriptApiBase::scriptError(), and AsyncEngine::stepJobResults().

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◆ script_error_handler()

int script_error_handler ( lua_State * L)

Referenced by ScriptApiBase::ScriptApiBase().

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◆ script_exception_wrapper()

int script_exception_wrapper ( lua_State * L,
lua_CFunction f )

References debug_describe_exc().

Referenced by ScriptApiBase::ScriptApiBase().

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◆ script_get_backtrace()

std::string script_get_backtrace ( lua_State * L)

Referenced by check_field_or_nil(), checkSettingSecurity(), ModApiServer::l_chat_send_all(), ModApiServer::l_chat_send_player(), ObjectRef::l_set_armor_groups(), log_deprecated(), read_tool_capabilities(), ScriptApiBase::realityCheck(), and warn_if_field_exists().

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◆ script_log_add_source()

static std::string script_log_add_source ( lua_State * L,
std::string_view message,
int stack_depth )
staticnodiscard

References FATAL_ERROR_IF.

Referenced by log_deprecated(), and script_log_unique().

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◆ script_log_unique()

bool script_log_unique ( lua_State * L,
std::string_view message_in,
std::ostream & log_to,
int stack_depth )

References hash(), murmur_hash_64_ua(), and script_log_add_source().

Referenced by log_deprecated(), and read_hud_change().

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