Luanti 5.10.0-dev
 
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noise.cpp File Reference
#include <cmath>
#include "noise.h"
#include <iostream>
#include <cstring>
#include "debug.h"
#include "util/numeric.h"
#include "util/string.h"
#include "exceptions.h"
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Macros

#define NOISE_MAGIC_X   1619
 
#define NOISE_MAGIC_Y   31337
 
#define NOISE_MAGIC_Z   52591
 
#define NOISE_MAGIC_SEED   1013U
 
#define idx(x, y)   ((y) * nlx + (x))
 
#define idx(x, y, z)   ((z) * nly * nlx + (y) * nlx + (x))
 

Functions

float noise2d (int x, int y, s32 seed)
 
float noise3d (int x, int y, int z, s32 seed)
 
float dotProduct (float vx, float vy, float wx, float wy)
 
float linearInterpolation (float v0, float v1, float t)
 
float biLinearInterpolation (float v00, float v10, float v01, float v11, float x, float y, bool eased)
 
float triLinearInterpolation (float v000, float v100, float v010, float v110, float v001, float v101, float v011, float v111, float x, float y, float z, bool eased)
 
float noise2d_gradient (float x, float y, s32 seed, bool eased)
 
float noise3d_gradient (float x, float y, float z, s32 seed, bool eased)
 
float noise2d_perlin (float x, float y, s32 seed, int octaves, float persistence, bool eased)
 
float contour (float v)
 
float NoisePerlin2D (const NoiseParams *np, float x, float y, s32 seed)
 
float NoisePerlin3D (const NoiseParams *np, float x, float y, float z, s32 seed)
 

Variables

FlagDesc flagdesc_noiseparams []
 

Macro Definition Documentation

◆ idx [1/2]

◆ idx [2/2]

#define idx ( x,
y,
z )   ((z) * nly * nlx + (y) * nlx + (x))

◆ NOISE_MAGIC_SEED

#define NOISE_MAGIC_SEED   1013U

Referenced by noise2d(), and noise3d().

◆ NOISE_MAGIC_X

#define NOISE_MAGIC_X   1619

Referenced by noise2d(), and noise3d().

◆ NOISE_MAGIC_Y

#define NOISE_MAGIC_Y   31337

Referenced by noise2d(), and noise3d().

◆ NOISE_MAGIC_Z

#define NOISE_MAGIC_Z   52591

Referenced by noise3d().

Function Documentation

◆ biLinearInterpolation()

float biLinearInterpolation ( float v00,
float v10,
float v01,
float v11,
float x,
float y,
bool eased )
inline

References easeCurve(), and linearInterpolation().

Referenced by Noise::gradientMap2D(), noise2d_gradient(), and triLinearInterpolation().

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◆ contour()

float contour ( float v)

Referenced by OreVein::generate(), and CavesNoiseIntersection::generateCaves().

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◆ dotProduct()

float dotProduct ( float vx,
float vy,
float wx,
float wy )
inline

◆ linearInterpolation()

float linearInterpolation ( float v0,
float v1,
float t )
inline

Referenced by biLinearInterpolation(), and triLinearInterpolation().

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◆ noise2d()

float noise2d ( int x,
int y,
s32 seed )

◆ noise2d_gradient()

float noise2d_gradient ( float x,
float y,
s32 seed,
bool eased )

References biLinearInterpolation(), myfloor, and noise2d().

Referenced by noise2d_perlin(), and NoisePerlin2D().

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◆ noise2d_perlin()

float noise2d_perlin ( float x,
float y,
s32 seed,
int octaves,
float persistence,
bool eased )

References noise2d_gradient().

Referenced by Clouds::gridFilled().

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◆ noise3d()

float noise3d ( int x,
int y,
int z,
s32 seed )

References NOISE_MAGIC_SEED, NOISE_MAGIC_X, NOISE_MAGIC_Y, and NOISE_MAGIC_Z.

Referenced by MapBlockMesh::MapBlockMesh(), Noise::gradientMap3D(), noise3d_gradient(), and TestNoise::testNoise3dWithMaxSeed().

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◆ noise3d_gradient()

float noise3d_gradient ( float x,
float y,
float z,
s32 seed,
bool eased )

References myfloor, noise3d(), and triLinearInterpolation().

Referenced by NoisePerlin3D().

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◆ NoisePerlin2D()

◆ NoisePerlin3D()

float NoisePerlin3D ( const NoiseParams * np,
float x,
float y,
float z,
s32 seed )

◆ triLinearInterpolation()

float triLinearInterpolation ( float v000,
float v100,
float v010,
float v110,
float v001,
float v101,
float v011,
float v111,
float x,
float y,
float z,
bool eased )
inline

References biLinearInterpolation(), easeCurve(), and linearInterpolation().

Referenced by Noise::gradientMap3D(), and noise3d_gradient().

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Variable Documentation

◆ flagdesc_noiseparams

FlagDesc flagdesc_noiseparams[]
Initial value:
= {
{"defaults", NOISE_FLAG_DEFAULTS},
{"eased", NOISE_FLAG_EASED},
{"absvalue", NOISE_FLAG_ABSVALUE},
{"pointbuffer", NOISE_FLAG_POINTBUFFER},
{"simplex", NOISE_FLAG_SIMPLEX},
{NULL, 0}
}
#define NOISE_FLAG_SIMPLEX
Definition noise.h:117
#define NOISE_FLAG_EASED
Definition noise.h:112
#define NOISE_FLAG_DEFAULTS
Definition noise.h:111
#define NOISE_FLAG_POINTBUFFER
Definition noise.h:116
#define NOISE_FLAG_ABSVALUE
Definition noise.h:113

Referenced by Settings::getNoiseParamsFromGroup(), push_noiseparams(), read_noiseparams(), and Settings::setNoiseParams().