This is the complete list of members for ParticleManager, including all inherited members.
addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) | ParticleManager | |
addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) | ParticleManager | |
addParticle(std::unique_ptr< Particle > toadd) | ParticleManager | protected |
addParticleSpawner(u64 id, std::unique_ptr< ParticleSpawner > toadd) | ParticleManager | private |
clearAll() | ParticleManager | private |
deleteParticleSpawner(u64 id) | ParticleManager | private |
generateSpawnerId() | ParticleManager | inline |
getMaterialForParticle(const ClientParticleTexRef &texture) | ParticleManager | protectedstatic |
getNodeParticleParams(const MapNode &n, const ContentFeatures &f, ParticleParameters &p, video::ITexture **texture, v2f &texpos, v2f &texsize, video::SColor *color, u8 tilenum=0) | ParticleManager | protectedstatic |
handleParticleEvent(ClientEvent *event, Client *client, LocalPlayer *player) | ParticleManager | |
m_buffer_gc | ParticleManager | private |
m_dying_particle_spawners | ParticleManager | private |
m_env | ParticleManager | private |
m_next_particle_spawner_id | ParticleManager | private |
m_particle_buffers | ParticleManager | private |
m_particle_list_lock | ParticleManager | private |
m_particle_spawners | ParticleManager | private |
m_particles | ParticleManager | private |
m_spawner_list_lock | ParticleManager | private |
ParticleManager(ClientEnvironment *env) | ParticleManager | |
ParticleSpawner class | ParticleManager | friend |
reserveParticleSpace(size_t max_estimate) | ParticleManager | |
step(float dtime) | ParticleManager | |
stepBuffers(float dtime) | ParticleManager | private |
stepParticles(float dtime) | ParticleManager | private |
stepSpawners(float dtime) | ParticleManager | private |
~ParticleManager() | ParticleManager | |