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NodeTimerRef Member List

This is the complete list of members for NodeTimerRef, including all inherited members.

checkObject(lua_State *L, int narg)ModApiBaseinlinestatic
classNameNodeTimerRefstatic
create(lua_State *L, v3s16 p, ServerMap *map)NodeTimerRefstatic
gc_object(lua_State *L)NodeTimerRefprivatestatic
getCurrentModPath(lua_State *L)ModApiBasestatic
getEmergeThread(lua_State *L)ModApiBasestatic
getEnv(lua_State *L)ModApiBasestatic
getGameDef(lua_State *L)ModApiBasestatic
getScriptApi(lua_State *L)ModApiBaseinlinestatic
getScriptApiBase(lua_State *L)ModApiBasestatic
getServer(lua_State *L)ModApiBasestatic
getServerInventoryMgr(lua_State *L)ModApiBasestatic
l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func)ModApiBasestatic
l_get_elapsed(lua_State *L)NodeTimerRefprivatestatic
l_get_timeout(lua_State *L)NodeTimerRefprivatestatic
l_is_started(lua_State *L)NodeTimerRefprivatestatic
l_set(lua_State *L)NodeTimerRefprivatestatic
l_start(lua_State *L)NodeTimerRefprivatestatic
l_stop(lua_State *L)NodeTimerRefprivatestatic
m_mapNodeTimerRefprivate
m_pNodeTimerRefprivate
methodsNodeTimerRefprivatestatic
NodeTimerRef(v3s16 p, ServerMap *map)NodeTimerRefinline
readParam(lua_State *L, int index)LuaHelperprotectedstatic
readParam(lua_State *L, int index, const T &default_value)LuaHelperinlineprotectedstatic
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
Register(lua_State *L)NodeTimerRefstatic
registerClass(lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods)ModApiBasestatic
registerFunction(lua_State *L, const char *name, lua_CFunction func, int top)ModApiBasestatic
~NodeTimerRef()=defaultNodeTimerRef