Luanti 5.10.0-dev
 
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Game Member List

This is the complete list of members for Game, including all inherited members.

cameraGameprivate
chat_backendGameprivate
checkConnection()Gameinlineprotected
checkZoomEnabled()Gameprotected
clientGameprivate
client_display_infoGameprivate
clientEventHandlerGameprivatestatic
cloudsGameprivate
connectToServer(const GameStartData &start_data, bool *connect_ok, bool *aborted)Gameprotected
copyServerClientCache()Gameprotected
crack_animation_lengthGameprivate
createClient(const GameStartData &start_data)Gameprotected
createSingleplayerServer(const std::string &map_dir, const SubgameSpec &gamespec, u16 port)Gameprotected
decreaseViewRange()Gameprotected
deviceGameprivate
draw_controlGameprivate
drawScene(ProfilerGraph *graph, RunStats *stats)Gameprotected
driverGameprivate
dropSelectedItem(bool single_item=false)Gameprotected
dynamic_info_send_timerGameprivate
error_messageGameprivate
eventmgrGameprivate
fogEnabled()Gameinlineprotected
Game()Game
getSensitivityScaleFactor() constGameprivate
getServerContent(bool *aborted)Gameprotected
gui_chat_consoleGameprivate
handleCallbacks()Gameinlineprotected
handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_DeathscreenLegacy(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_HandleParticleEvent(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_OverrideDayNigthRatio(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)Gameprivate
handleDigging(const PointedThing &pointed, const v3s16 &nodepos, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)Gameprotected
handlePointingAtNode(const PointedThing &pointed, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)Gameprotected
handlePointingAtNothing(const ItemStack &playerItem)Gameprotected
handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem, const v3f &player_position, bool show_debug)Gameprotected
hudGameprivate
increaseViewRange()Gameprotected
init(const std::string &map_dir, const std::string &address, u16 port, const SubgameSpec &gamespec)Gameprotected
initGui()Gameprotected
initSound()Gameprotected
inputGameprivate
isKeyDown(GameKeyType k)Gameinlineprotected
isTouchCrosshairDisabled()Gameinlineprivate
itemdef_managerGameprivate
killGameprivate
m_cache_cam_smoothingGameprivate
m_cache_disable_escape_sequencesGameprivate
m_cache_doubletap_jumpGameprivate
m_cache_enable_cloudsGameprivate
m_cache_enable_fogGameprivate
m_cache_enable_free_moveGameprivate
m_cache_enable_joysticksGameprivate
m_cache_enable_noclipGameprivate
m_cache_enable_particlesGameprivate
m_cache_joystick_frustum_sensitivityGameprivate
m_cache_mouse_sensitivityGameprivate
m_camera_offset_changedGameprivate
m_chat_log_bufGameprivate
m_does_lost_focus_pause_gameGameprivate
m_enable_hotbar_mouse_wheelGameprivate
m_first_loop_after_window_activationGameprivate
m_flagsGameprivate
m_game_focusedGameprivate
m_game_uiGameprivate
m_hud_server_to_clientGameprivate
m_invert_hotbar_mouse_wheelGameprivate
m_invert_mouseGameprivate
m_is_pausedGameprivate
m_rendering_engineGameprivate
m_repeat_dig_timeGameprivate
m_repeat_place_timeGameprivate
m_shutdown_progressGameprivate
m_touch_simulate_aux1Gameprivate
m_touch_use_crosshairGameprivate
mapperGameprivate
nodedef_managerGameprivate
nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighborpos, const PointedThing &pointed, const NodeMetadata *meta)Gameprivate
openConsole(float scale, const wchar_t *line=NULL)Gameprotected
openInventory()Gameprotected
pauseAnimation()Gameprivate
paused_animated_nodesGameprivate
processClientEvents(CameraOrientation *cam)Gameprotected
processItemSelection(u16 *new_playeritem)Gameprotected
processKeyInput()Gameprotected
processPlayerInteraction(f32 dtime, bool show_hud)Gameprotected
processQueues()Gameprotected
processUserInput(f32 dtime)Gameprotected
profiler_intervalGameprivate
quicktuneGameprivate
readSettings()Gameprotected
reconnect_requestedGameprivate
resumeAnimation()Gameprivate
run()Game
runDataGameprivate
serverGameprivate
settingChangedCallback(const std::string &setting_name, void *data)Gameprotectedstatic
shader_srcGameprivate
shouldShowTouchControls()Gameprotected
showDeathFormspecLegacy()Gameprivate
showOverlayMessage(const char *msg, float dtime, int percent, float *indef_pos=nullptr)Gameprotected
showPauseMenu()Gameprivate
shutdown()Game
simple_singleplayer_modeGameprivate
skyGameprivate
smgrGameprivate
sound_managerGameprivate
soundmakerGameprivate
startup(bool *kill, InputHandler *input, RenderingEngine *rendering_engine, const GameStartData &game_params, std::string &error_message, bool *reconnect, ChatBackend *chat_backend)Game
step(f32 dtime)Gameinlineprotected
texture_srcGameprivate
toggleAutoforward()Gameprotected
toggleBlockBounds()Gameprotected
toggleCinematic()Gameprotected
toggleDebug()Gameprotected
toggleFast()Gameprotected
toggleFog()Gameprotected
toggleFreeMove()Gameprotected
toggleFreeMoveAlt()Gameprotected
toggleFullViewRange()Gameprotected
toggleMinimap(bool shift_pressed)Gameprotected
toggleNoClip()Gameprotected
togglePitchMove()Gameprotected
toggleUpdateCamera()Gameprotected
updateCamera(f32 dtime)Gameprotected
updateCameraDirection(CameraOrientation *cam, float dtime)Gameprotected
updateCameraOrientation(CameraOrientation *cam, float dtime)Gameprotected
updateChat(f32 dtime)Gameprivate
updateClouds(float dtime)Gameprotected
updateDebugState()Gameprotected
updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, const CameraOrientation &cam)Gameprotected
updateInteractTimers(f32 dtime)Gameinlineprotected
updatePauseState()Gameprotected
updatePlayerControl(const CameraOrientation &cam)Gameprotected
updatePointedThing(const core::line3d< f32 > &shootline, bool liquids_pointable, const std::optional< Pointabilities > &pointabilities, bool look_for_object, const v3s16 &camera_offset)Gameprotected
updateProfilerGraphs(ProfilerGraph *graph)Gameinlineprotected
updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime)Gameprotected
updateShadows()Gameprotected
updateSound(f32 dtime)Gameprotected
updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime)Gameprotected
wasKeyDown(GameKeyType k)Gameinlineprotected
wasKeyPressed(GameKeyType k)Gameinlineprotected
wasKeyReleased(GameKeyType k)Gameinlineprotected
~Game()Game