This is the complete list of members for Game, including all inherited members.
camera | Game | private |
chat_backend | Game | private |
checkConnection() | Game | inlineprotected |
checkZoomEnabled() | Game | protected |
client | Game | private |
client_display_info | Game | private |
clientEventHandler | Game | privatestatic |
clouds | Game | private |
connectToServer(const GameStartData &start_data, bool *connect_ok, bool *aborted) | Game | protected |
copyServerClientCache() | Game | protected |
crack_animation_length | Game | private |
createClient(const GameStartData &start_data) | Game | protected |
createSingleplayerServer(const std::string &map_dir, const SubgameSpec &gamespec, u16 port) | Game | protected |
decreaseViewRange() | Game | protected |
device | Game | private |
draw_control | Game | private |
drawScene(ProfilerGraph *graph, RunStats *stats) | Game | protected |
driver | Game | private |
dropSelectedItem(bool single_item=false) | Game | protected |
dynamic_info_send_timer | Game | private |
error_message | Game | private |
eventmgr | Game | private |
fogEnabled() | Game | inlineprotected |
Game() | Game | |
getSensitivityScaleFactor() const | Game | private |
getServerContent(bool *aborted) | Game | protected |
gui_chat_console | Game | private |
handleCallbacks() | Game | inlineprotected |
handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_DeathscreenLegacy(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_HandleParticleEvent(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_None(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_OverrideDayNigthRatio(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam) | Game | private |
handleDigging(const PointedThing &pointed, const v3s16 &nodepos, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime) | Game | protected |
handlePointingAtNode(const PointedThing &pointed, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime) | Game | protected |
handlePointingAtNothing(const ItemStack &playerItem) | Game | protected |
handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem, const v3f &player_position, bool show_debug) | Game | protected |
hud | Game | private |
increaseViewRange() | Game | protected |
init(const std::string &map_dir, const std::string &address, u16 port, const SubgameSpec &gamespec) | Game | protected |
initGui() | Game | protected |
initSound() | Game | protected |
input | Game | private |
isKeyDown(GameKeyType k) | Game | inlineprotected |
isTouchCrosshairDisabled() | Game | inlineprivate |
itemdef_manager | Game | private |
kill | Game | private |
m_cache_cam_smoothing | Game | private |
m_cache_disable_escape_sequences | Game | private |
m_cache_doubletap_jump | Game | private |
m_cache_enable_clouds | Game | private |
m_cache_enable_fog | Game | private |
m_cache_enable_free_move | Game | private |
m_cache_enable_joysticks | Game | private |
m_cache_enable_noclip | Game | private |
m_cache_enable_particles | Game | private |
m_cache_joystick_frustum_sensitivity | Game | private |
m_cache_mouse_sensitivity | Game | private |
m_camera_offset_changed | Game | private |
m_chat_log_buf | Game | private |
m_does_lost_focus_pause_game | Game | private |
m_enable_hotbar_mouse_wheel | Game | private |
m_first_loop_after_window_activation | Game | private |
m_flags | Game | private |
m_game_focused | Game | private |
m_game_ui | Game | private |
m_hud_server_to_client | Game | private |
m_invert_hotbar_mouse_wheel | Game | private |
m_invert_mouse | Game | private |
m_is_paused | Game | private |
m_rendering_engine | Game | private |
m_repeat_dig_time | Game | private |
m_repeat_place_time | Game | private |
m_shutdown_progress | Game | private |
m_touch_simulate_aux1 | Game | private |
m_touch_use_crosshair | Game | private |
mapper | Game | private |
nodedef_manager | Game | private |
nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighborpos, const PointedThing &pointed, const NodeMetadata *meta) | Game | private |
openConsole(float scale, const wchar_t *line=NULL) | Game | protected |
openInventory() | Game | protected |
pauseAnimation() | Game | private |
paused_animated_nodes | Game | private |
processClientEvents(CameraOrientation *cam) | Game | protected |
processItemSelection(u16 *new_playeritem) | Game | protected |
processKeyInput() | Game | protected |
processPlayerInteraction(f32 dtime, bool show_hud) | Game | protected |
processQueues() | Game | protected |
processUserInput(f32 dtime) | Game | protected |
profiler_interval | Game | private |
quicktune | Game | private |
readSettings() | Game | protected |
reconnect_requested | Game | private |
resumeAnimation() | Game | private |
run() | Game | |
runData | Game | private |
server | Game | private |
settingChangedCallback(const std::string &setting_name, void *data) | Game | protectedstatic |
shader_src | Game | private |
shouldShowTouchControls() | Game | protected |
showDeathFormspecLegacy() | Game | private |
showOverlayMessage(const char *msg, float dtime, int percent, float *indef_pos=nullptr) | Game | protected |
showPauseMenu() | Game | private |
shutdown() | Game | |
simple_singleplayer_mode | Game | private |
sky | Game | private |
smgr | Game | private |
sound_manager | Game | private |
soundmaker | Game | private |
startup(bool *kill, InputHandler *input, RenderingEngine *rendering_engine, const GameStartData &game_params, std::string &error_message, bool *reconnect, ChatBackend *chat_backend) | Game | |
step(f32 dtime) | Game | inlineprotected |
texture_src | Game | private |
toggleAutoforward() | Game | protected |
toggleBlockBounds() | Game | protected |
toggleCinematic() | Game | protected |
toggleDebug() | Game | protected |
toggleFast() | Game | protected |
toggleFog() | Game | protected |
toggleFreeMove() | Game | protected |
toggleFreeMoveAlt() | Game | protected |
toggleFullViewRange() | Game | protected |
toggleMinimap(bool shift_pressed) | Game | protected |
toggleNoClip() | Game | protected |
togglePitchMove() | Game | protected |
toggleUpdateCamera() | Game | protected |
updateCamera(f32 dtime) | Game | protected |
updateCameraDirection(CameraOrientation *cam, float dtime) | Game | protected |
updateCameraOrientation(CameraOrientation *cam, float dtime) | Game | protected |
updateChat(f32 dtime) | Game | private |
updateClouds(float dtime) | Game | protected |
updateDebugState() | Game | protected |
updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, const CameraOrientation &cam) | Game | protected |
updateInteractTimers(f32 dtime) | Game | inlineprotected |
updatePauseState() | Game | protected |
updatePlayerControl(const CameraOrientation &cam) | Game | protected |
updatePointedThing(const core::line3d< f32 > &shootline, bool liquids_pointable, const std::optional< Pointabilities > &pointabilities, bool look_for_object, const v3s16 &camera_offset) | Game | protected |
updateProfilerGraphs(ProfilerGraph *graph) | Game | inlineprotected |
updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime) | Game | protected |
updateShadows() | Game | protected |
updateSound(f32 dtime) | Game | protected |
updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime) | Game | protected |
wasKeyDown(GameKeyType k) | Game | inlineprotected |
wasKeyPressed(GameKeyType k) | Game | inlineprotected |
wasKeyReleased(GameKeyType k) | Game | inlineprotected |
~Game() | Game |