This is the complete list of members for MapSector, including all inherited members.
| createBlankBlock(s16 y) | MapSector | |
| createBlankBlockNoInsert(s16 y) | MapSector | |
| deleteBlock(MapBlock *block) | MapSector | |
| deleteBlocks() | MapSector | |
| detachBlock(MapBlock *block) | MapSector | |
| empty() const | MapSector | inline |
| getBlockBuffered(s16 y) | MapSector | protected |
| getBlockNoCreateNoEx(s16 y) | MapSector | |
| getBlocks(MapBlockVect &dest) | MapSector | |
| getBlocks() const | MapSector | inline |
| getBlocks()=delete | MapSector | |
| getPos() const | MapSector | inline |
| insertBlock(std::unique_ptr< MapBlock > block) | MapSector | |
| m_block_cache | MapSector | protected |
| m_block_cache_y | MapSector | protected |
| m_blocks | MapSector | protected |
| m_gamedef | MapSector | protected |
| m_parent | MapSector | protected |
| m_pos | MapSector | protected |
| MapSector(Map *parent, v2s16 pos, IGameDef *gamedef) | MapSector | |
| size() const | MapSector | inline |
| ~MapSector() | MapSector | virtual |