#include <mainmenumanager.h>
Inheritance diagram for MainMenuManager:
Collaboration diagram for MainMenuManager:Public Member Functions | |
| virtual void | createdMenu (gui::IGUIElement *menu) |
| virtual void | deletingMenu (gui::IGUIElement *menu) |
| virtual bool | preprocessEvent (const SEvent &event) |
| size_t | menuCount () const |
| void | deleteFront () |
| bool | pausesGame () |
Private Attributes | |
| std::list< gui::IGUIElement * > | m_stack |
|
inlinevirtual |
Implements IMenuManager.
|
inline |
References deletingMenu(), and m_stack.
Referenced by Game::shutdown().
Here is the call graph for this function:
Here is the caller graph for this function:
|
inlinevirtual |
Implements IMenuManager.
References guienv, and m_stack.
Referenced by deleteFront().
Here is the caller graph for this function:
|
inline |
References m_stack.
Referenced by ClientLauncher::~ClientLauncher(), isMenuActive(), Game::shutdown(), and GameUI::update().
Here is the caller graph for this function:
|
inline |
References m_stack, and GUIModalMenu::pausesGame().
Referenced by Game::run(), Game::step(), and Game::updatePauseState().
Here is the call graph for this function:
Here is the caller graph for this function:
|
inlinevirtual |
References m_stack, and GUIModalMenu::preprocessEvent().
Referenced by MyEventReceiver::OnEvent().
Here is the call graph for this function:
Here is the caller graph for this function:
|
private |
Referenced by createdMenu(), deleteFront(), deletingMenu(), menuCount(), pausesGame(), and preprocessEvent().