#include <mainmenumanager.h>
Public Member Functions | |
virtual void | createdMenu (gui::IGUIElement *menu) |
virtual void | deletingMenu (gui::IGUIElement *menu) |
virtual bool | preprocessEvent (const SEvent &event) |
u32 | menuCount () |
bool | pausesGame () |
Public Attributes | |
std::list< gui::IGUIElement * > | m_stack |
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inlinevirtual |
Implements IMenuManager.
References m_stack.
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inlinevirtual |
Implements IMenuManager.
References m_stack.
Referenced by Game::shutdown().
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inline |
References m_stack.
Referenced by isMenuActive(), Game::shutdown(), and GameUI::update().
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inline |
References m_stack, and GUIModalMenu::pausesGame().
Referenced by Game::limitFps(), and Game::step().
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inlinevirtual |
References m_stack, and GUIModalMenu::preprocessEvent().
Referenced by MyEventReceiver::OnEvent().
std::list<gui::IGUIElement*> MainMenuManager::m_stack |
Referenced by createdMenu(), deletingMenu(), menuCount(), pausesGame(), preprocessEvent(), and Game::shutdown().