#include <mainmenumanager.h>
 Inheritance diagram for MainMenuManager:
 Collaboration diagram for MainMenuManager:Public Member Functions | |
| virtual void | createdMenu (gui::IGUIElement *menu) | 
| virtual void | deletingMenu (gui::IGUIElement *menu) | 
| virtual bool | preprocessEvent (const SEvent &event) | 
| size_t | menuCount () const | 
| void | deleteFront () | 
| bool | pausesGame () | 
Private Attributes | |
| std::list< gui::IGUIElement * > | m_stack | 
      
  | 
  inlinevirtual | 
Implements IMenuManager.
      
  | 
  inline | 
References deletingMenu(), and m_stack.
Referenced by Game::shutdown().
 Here is the call graph for this function:
 Here is the caller graph for this function:
      
  | 
  inlinevirtual | 
Implements IMenuManager.
References guienv, and m_stack.
Referenced by deleteFront().
 Here is the caller graph for this function:
      
  | 
  inline | 
References m_stack.
Referenced by ClientLauncher::~ClientLauncher(), isMenuActive(), Game::shutdown(), and GameUI::update().
 Here is the caller graph for this function:
      
  | 
  inline | 
References m_stack, and GUIModalMenu::pausesGame().
Referenced by Game::run(), Game::step(), and Game::updatePauseState().
 Here is the call graph for this function:
 Here is the caller graph for this function:
      
  | 
  inlinevirtual | 
References m_stack, and GUIModalMenu::preprocessEvent().
Referenced by MyEventReceiver::OnEvent().
 Here is the call graph for this function:
 Here is the caller graph for this function:
      
  | 
  private | 
Referenced by createdMenu(), deleteFront(), deletingMenu(), menuCount(), pausesGame(), and preprocessEvent().