#include <texturesource.h>
◆ IWritableTextureSource()
| IWritableTextureSource::IWritableTextureSource |
( |
| ) |
|
|
default |
◆ ~IWritableTextureSource()
| virtual IWritableTextureSource::~IWritableTextureSource |
( |
| ) |
|
|
virtualdefault |
◆ getTexture() [1/2]
| virtual video::ITexture * IWritableTextureSource::getTexture |
( |
const std::string & | name, |
|
|
u32 * | id = nullptr ) |
|
pure virtual |
◆ getTexture() [2/2]
| virtual video::ITexture * IWritableTextureSource::getTexture |
( |
u32 | id | ) |
|
|
pure virtual |
◆ getTextureAverageColor()
| virtual video::SColor IWritableTextureSource::getTextureAverageColor |
( |
const std::string & | name | ) |
|
|
pure virtual |
◆ getTextureId()
| virtual u32 IWritableTextureSource::getTextureId |
( |
const std::string & | name | ) |
|
|
pure virtual |
◆ getTextureName()
| virtual std::string IWritableTextureSource::getTextureName |
( |
u32 | id | ) |
|
|
pure virtual |
◆ insertSourceImage()
| virtual void IWritableTextureSource::insertSourceImage |
( |
const std::string & | name, |
|
|
video::IImage * | img ) |
|
pure virtual |
◆ isKnownSourceImage()
| virtual bool IWritableTextureSource::isKnownSourceImage |
( |
const std::string & | name | ) |
|
|
pure virtual |
◆ processQueue()
| virtual void IWritableTextureSource::processQueue |
( |
| ) |
|
|
pure virtual |
◆ rebuildImagesAndTextures()
| virtual void IWritableTextureSource::rebuildImagesAndTextures |
( |
| ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: