Minetest  5.4.0
MainGameCallback Class Reference

#include <mainmenumanager.h>

+ Inheritance diagram for MainGameCallback:
+ Collaboration diagram for MainGameCallback:

Public Member Functions

 MainGameCallback ()=default
 
virtual ~MainGameCallback ()=default
 
virtual void exitToOS ()
 
virtual void disconnect ()
 
virtual void changePassword ()
 
virtual void changeVolume ()
 
virtual void keyConfig ()
 
virtual void signalKeyConfigChange ()
 

Public Attributes

bool disconnect_requested = false
 
bool changepassword_requested = false
 
bool changevolume_requested = false
 
bool keyconfig_requested = false
 
bool shutdown_requested = false
 
bool keyconfig_changed = false
 

Constructor & Destructor Documentation

◆ MainGameCallback()

MainGameCallback::MainGameCallback ( )
default

◆ ~MainGameCallback()

virtual MainGameCallback::~MainGameCallback ( )
virtualdefault

Member Function Documentation

◆ changePassword()

virtual void MainGameCallback::changePassword ( )
inlinevirtual

Implements IGameCallback.

References changepassword_requested.

Referenced by LocalFormspecHandler::gotText().

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◆ changeVolume()

virtual void MainGameCallback::changeVolume ( )
inlinevirtual

Implements IGameCallback.

References changevolume_requested.

Referenced by LocalFormspecHandler::gotText().

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◆ disconnect()

virtual void MainGameCallback::disconnect ( )
inlinevirtual

Implements IGameCallback.

References disconnect_requested.

Referenced by LocalFormspecHandler::gotText(), and ModApiClient::l_disconnect().

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◆ exitToOS()

virtual void MainGameCallback::exitToOS ( )
inlinevirtual

Implements IGameCallback.

References shutdown_requested.

Referenced by LocalFormspecHandler::gotText().

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◆ keyConfig()

virtual void MainGameCallback::keyConfig ( )
inlinevirtual

Implements IGameCallback.

References keyconfig_requested.

Referenced by LocalFormspecHandler::gotText().

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◆ signalKeyConfigChange()

virtual void MainGameCallback::signalKeyConfigChange ( )
inlinevirtual

Implements IGameCallback.

References keyconfig_changed.

Referenced by GUIKeyChangeMenu::acceptInput().

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Member Data Documentation

◆ changepassword_requested

bool MainGameCallback::changepassword_requested = false

◆ changevolume_requested

bool MainGameCallback::changevolume_requested = false

◆ disconnect_requested

bool MainGameCallback::disconnect_requested = false

◆ keyconfig_changed

bool MainGameCallback::keyconfig_changed = false

◆ keyconfig_requested

bool MainGameCallback::keyconfig_requested = false

Referenced by Game::handleCallbacks(), and keyConfig().

◆ shutdown_requested

bool MainGameCallback::shutdown_requested = false

The documentation for this class was generated from the following file: