#include <mainmenumanager.h>
Public Member Functions | |
MainGameCallback ()=default | |
virtual | ~MainGameCallback ()=default |
virtual void | exitToOS () |
virtual void | disconnect () |
virtual void | changePassword () |
virtual void | changeVolume () |
virtual void | keyConfig () |
virtual void | signalKeyConfigChange () |
Public Attributes | |
bool | disconnect_requested = false |
bool | changepassword_requested = false |
bool | changevolume_requested = false |
bool | keyconfig_requested = false |
bool | shutdown_requested = false |
bool | keyconfig_changed = false |
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default |
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virtualdefault |
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inlinevirtual |
Implements IGameCallback.
References changepassword_requested.
Referenced by LocalFormspecHandler::gotText().
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inlinevirtual |
Implements IGameCallback.
References changevolume_requested.
Referenced by LocalFormspecHandler::gotText().
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inlinevirtual |
Implements IGameCallback.
References disconnect_requested.
Referenced by LocalFormspecHandler::gotText(), and ModApiClient::l_disconnect().
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inlinevirtual |
Implements IGameCallback.
References shutdown_requested.
Referenced by LocalFormspecHandler::gotText().
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inlinevirtual |
Implements IGameCallback.
References keyconfig_requested.
Referenced by LocalFormspecHandler::gotText().
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inlinevirtual |
Implements IGameCallback.
References keyconfig_changed.
Referenced by GUIKeyChangeMenu::acceptInput().
bool MainGameCallback::changepassword_requested = false |
Referenced by changePassword(), and Game::handleCallbacks().
bool MainGameCallback::changevolume_requested = false |
Referenced by changeVolume(), and Game::handleCallbacks().
bool MainGameCallback::disconnect_requested = false |
Referenced by disconnect(), and Game::handleCallbacks().
bool MainGameCallback::keyconfig_changed = false |
Referenced by Game::handleCallbacks(), and signalKeyConfigChange().
bool MainGameCallback::keyconfig_requested = false |
Referenced by Game::handleCallbacks(), and keyConfig().
bool MainGameCallback::shutdown_requested = false |
Referenced by exitToOS(), Game::run(), and ClientLauncher::run().