#include <itemdef.h>
◆ IWritableItemDefManager()
IWritableItemDefManager::IWritableItemDefManager |
( |
| ) |
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default |
◆ ~IWritableItemDefManager()
virtual IWritableItemDefManager::~IWritableItemDefManager |
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| ) |
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virtualdefault |
◆ applyTextureOverrides()
virtual void IWritableItemDefManager::applyTextureOverrides |
( |
const std::vector< TextureOverride > & |
overrides | ) |
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pure virtual |
◆ clear()
virtual void IWritableItemDefManager::clear |
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| ) |
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pure virtual |
◆ deSerialize()
virtual void IWritableItemDefManager::deSerialize |
( |
std::istream & |
is | ) |
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pure virtual |
◆ get()
virtual const ItemDefinition& IWritableItemDefManager::get |
( |
const std::string & |
name | ) |
const |
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pure virtual |
◆ getAlias()
virtual const std::string& IWritableItemDefManager::getAlias |
( |
const std::string & |
name | ) |
const |
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pure virtual |
◆ getAll()
virtual void IWritableItemDefManager::getAll |
( |
std::set< std::string > & |
result | ) |
const |
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pure virtual |
◆ getInventoryTexture()
virtual video::ITexture* IWritableItemDefManager::getInventoryTexture |
( |
const std::string & |
name, |
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Client * |
client |
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) |
| const |
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pure virtual |
◆ getWieldMesh()
virtual ItemMesh* IWritableItemDefManager::getWieldMesh |
( |
const std::string & |
name, |
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Client * |
client |
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) |
| const |
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pure virtual |
◆ isKnown()
virtual bool IWritableItemDefManager::isKnown |
( |
const std::string & |
name | ) |
const |
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pure virtual |
◆ processQueue()
virtual void IWritableItemDefManager::processQueue |
( |
IGameDef * |
gamedef | ) |
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pure virtual |
◆ registerAlias()
virtual void IWritableItemDefManager::registerAlias |
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const std::string & |
name, |
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const std::string & |
convert_to |
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) |
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pure virtual |
◆ registerItem()
virtual void IWritableItemDefManager::registerItem |
( |
const ItemDefinition & |
def | ) |
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pure virtual |
◆ serialize()
virtual void IWritableItemDefManager::serialize |
( |
std::ostream & |
os, |
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u16 |
protocol_version |
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) |
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pure virtual |
◆ unregisterItem()
virtual void IWritableItemDefManager::unregisterItem |
( |
const std::string & |
name | ) |
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pure virtual |
The documentation for this class was generated from the following file: