#include <wieldmesh.h>
Collaboration diagram for ItemMesh:Public Member Functions | |
| ItemMesh ()=default | |
Public Attributes | |
| scene::IMesh * | mesh = nullptr |
| std::vector< ItemPartColor > | buffer_colors |
| bool | needs_shading = true |
|
default |
| std::vector<ItemPartColor> ItemMesh::buffer_colors |
Referenced by drawItemStack(), and getItemMesh().
| scene::IMesh* ItemMesh::mesh = nullptr |
Referenced by drawItemStack(), and getItemMesh().
| bool ItemMesh::needs_shading = true |
Referenced by drawItemStack(), and getItemMesh().