Minetest  5.4.0
MainMenuScripting Class Reference

#include <scripting_mainmenu.h>

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Public Member Functions

 MainMenuScripting (GUIEngine *guiengine)
 
void step ()
 
unsigned int queueAsync (const std::string &serialized_func, const std::string &serialized_params)
 
- Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 
 ScriptApiBase ()
 
virtual ~ScriptApiBase ()
 
 DISABLE_CLASS_COPY (ScriptApiBase)
 
void loadMod (const std::string &script_path, const std::string &mod_name)
 
void loadScript (const std::string &script_path)
 
void loadModFromMemory (const std::string &mod_name)
 
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
 
void addObjectReference (ServerActiveObject *cobj)
 
void removeObjectReference (ServerActiveObject *cobj)
 
IGameDefgetGameDef ()
 
ServergetServer ()
 
ScriptingType getType ()
 
ClientgetClient ()
 
std::string getOrigin ()
 
void setOriginDirect (const char *origin)
 
void setOriginFromTableRaw (int index, const char *fxn)
 
void clientOpenLibs (lua_State *L)
 
- Public Member Functions inherited from ScriptApiMainMenu
void setMainMenuData (MainMenuDataForScript *data)
 Hand over MainMenuDataForScript to lua to inform lua of the content. More...
 
void handleMainMenuEvent (std::string text)
 process events received from formspec More...
 
void handleMainMenuButtons (const StringMap &fields)
 process field data recieved from formspec More...
 

Private Member Functions

void initializeModApi (lua_State *L, int top)
 

Static Private Member Functions

static void registerLuaClasses (lua_State *L, int top)
 

Private Attributes

AsyncEngine asyncEngine
 

Additional Inherited Members

- Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
 
void realityCheck ()
 
void scriptError (int result, const char *fxn)
 
void stackDump (std::ostream &o)
 
void setGameDef (IGameDef *gamedef)
 
EnvironmentgetEnv ()
 
void setEnv (Environment *env)
 
GUIEnginegetGuiEngine ()
 
void setGuiEngine (GUIEngine *guiengine)
 
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
 
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
 
- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
- Static Protected Member Functions inherited from LuaHelper
static bool isNaN (lua_State *L, int idx)
 
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua State L and index. More...
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua State L and index. More...
 
- Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
 
std::string m_last_run_mod
 
bool m_secure = false
 
int m_lock_recursion_count {}
 
std::thread::id m_owning_thread
 

Constructor & Destructor Documentation

◆ MainMenuScripting()

MainMenuScripting::MainMenuScripting ( GUIEngine guiengine)

References infostream, initializeModApi(), MainMenu, SCRIPTAPI_PRECHECKHEADER, and ScriptApiBase::setGuiEngine().

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Member Function Documentation

◆ initializeModApi()

void MainMenuScripting::initializeModApi ( lua_State *  L,
int  top 
)
private

References asyncEngine, ModApiHttp::Initialize(), ModApiMainMenu::Initialize(), ModApiSound::Initialize(), ModApiUtil::Initialize(), AsyncEngine::initialize(), ModApiHttp::InitializeAsync(), ModApiMainMenu::InitializeAsync(), ModApiUtil::InitializeAsync(), MAINMENU_NUM_ASYNC_THREADS, registerLuaClasses(), and AsyncEngine::registerStateInitializer().

Referenced by MainMenuScripting().

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◆ queueAsync()

unsigned int MainMenuScripting::queueAsync ( const std::string &  serialized_func,
const std::string &  serialized_params 
)

References asyncEngine, and AsyncEngine::queueAsyncJob().

Referenced by GUIEngine::queueAsync().

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◆ registerLuaClasses()

void MainMenuScripting::registerLuaClasses ( lua_State *  L,
int  top 
)
staticprivate

References LuaSettings::Register().

Referenced by initializeModApi().

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◆ step()

void MainMenuScripting::step ( )

References asyncEngine, ScriptApiBase::getStack(), and AsyncEngine::step().

Referenced by GUIEngine::run().

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Member Data Documentation

◆ asyncEngine

AsyncEngine MainMenuScripting::asyncEngine
private

Referenced by initializeModApi(), queueAsync(), and step().


The documentation for this class was generated from the following files: