#include <scripting_mainmenu.h>
Inheritance diagram for MainMenuScripting:
Collaboration diagram for MainMenuScripting:Public Member Functions | |
| MainMenuScripting (GUIEngine *guiengine) | |
| void | step () |
| void | beforeClose () |
| u32 | queueAsync (std::string &&serialized_func, std::string &&serialized_param) |
Public Member Functions inherited from ScriptApiBase | |
| ScriptApiBase (ScriptingType type) | |
| ScriptApiBase () | |
| virtual | ~ScriptApiBase () |
| DISABLE_CLASS_COPY (ScriptApiBase) | |
| void | loadMod (const std::string &script_path, const std::string &mod_name) |
| void | loadScript (const std::string &script_path) |
| void | runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn) |
| void | addObjectReference (ServerActiveObject *cobj) |
| void | removeObjectReference (ServerActiveObject *cobj) |
| ScriptingType | getType () |
| IGameDef * | getGameDef () |
| Server * | getServer () |
| const std::string & | getOrigin () |
| void | setOriginDirect (const char *origin) |
| void | setOriginFromTableRaw (int index, const char *fxn) |
| void | clientOpenLibs (lua_State *L) |
| void | checkSetByBuiltin () |
Public Member Functions inherited from ScriptApiMainMenu | |
| void | setMainMenuData (const MainMenuDataForScript *data) |
| Hand over MainMenuDataForScript to lua to inform lua of the content. | |
| void | handleMainMenuEvent (const std::string &text) |
| process events received from formspec | |
| void | handleMainMenuButtons (const StringMap &fields) |
| process field data received from formspec | |
Public Member Functions inherited from ScriptApiSecurity | |
| void | initializeSecurity () |
| void | initializeSecurityClient () |
Static Public Member Functions | |
| static bool | mayModifyPath (const std::string &path) |
| static bool | checkPathAccess (const std::string &abs_path, bool write_required, bool *write_allowed) |
Static Public Member Functions inherited from ScriptApiBase | |
| static std::string | getCurrentModNameInsecure (lua_State *L) |
| Returns the currently running mod, only during init time. | |
Static Public Member Functions inherited from ScriptApiSecurity | |
| static bool | isSecure (lua_State *L) |
| static void | getGlobalsBackup (lua_State *L) |
| static bool | safeLoadString (lua_State *L, std::string_view code, const char *chunk_name) |
| Loads a string as Lua code safely (doesn't allow bytecode). | |
| static bool | safeLoadFile (lua_State *L, const char *path, const char *display_name=nullptr) |
| Loads a file as Lua code safely (doesn't allow bytecode). | |
| static std::string | getCurrentModName (lua_State *L) |
| Returns the currently running mod, only during init time. | |
| static bool | checkWhitelisted (lua_State *L, const std::string &setting) |
| Check if mod is whitelisted in the given setting. | |
| static bool | checkPath (lua_State *L, const char *path, bool write_required, bool *write_allowed=nullptr) |
| Checks if mods are allowed to read (and optionally write) to the path. | |
Protected Member Functions | |
| bool | checkPathInternal (const std::string &abs_path, bool write_required, bool *write_allowed) override |
| Should check if the given path may be accessed. | |
Protected Member Functions inherited from ScriptApiBase | |
| lua_State * | getStack () |
| void | realityCheck () |
| void | scriptError (int result, const char *fxn) |
| void | stackDump (std::ostream &o) |
| void | setGameDef (IGameDef *gamedef) |
| Environment * | getEnv () |
| void | setEnv (Environment *env) |
| EmergeThread * | getEmergeThread () |
| void | setEmergeThread (EmergeThread *emerge) |
| void | objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj) |
| void | pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason) |
Protected Member Functions inherited from LuaHelper | |
| template<> | |
| bool | readParam (lua_State *L, int index) |
| template<> | |
| s16 | readParam (lua_State *L, int index) |
| template<> | |
| int | readParam (lua_State *L, int index) |
| template<> | |
| float | readParam (lua_State *L, int index) |
| template<> | |
| v2s16 | readParam (lua_State *L, int index) |
| template<> | |
| v2f | readParam (lua_State *L, int index) |
| template<> | |
| v3f | readParam (lua_State *L, int index) |
| template<> | |
| std::string_view | readParam (lua_State *L, int index) |
| template<> | |
| std::string | readParam (lua_State *L, int index) |
| template<> | |
| std::string_view | readParam (lua_State *L, int index) |
| Read a string from Lua state L at index without copying it. | |
Protected Member Functions inherited from ScriptApiSecurity | |
| virtual bool | modNamesAreTrusted () |
| Specify if the mod names during init time(!) can be trusted. | |
Private Member Functions | |
| void | initializeModApi (lua_State *L, int top) |
Static Private Member Functions | |
| static void | registerLuaClasses (lua_State *L, int top) |
Private Attributes | |
| AsyncEngine | asyncEngine |
Additional Inherited Members | |
Static Protected Member Functions inherited from LuaHelper | |
| template<typename T > | |
| static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua state L at index. | |
| template<typename T > | |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua state L at index. | |
Static Protected Member Functions inherited from ScriptApiSecurity | |
| static bool | checkPathWithGamedef (lua_State *L, const std::string &abs_path, bool write_required, bool *write_allowed) |
Protected Attributes inherited from ScriptApiBase | |
| std::recursive_mutex | m_luastackmutex |
| std::string | m_last_run_mod |
| int | m_lock_recursion_count {} |
| std::thread::id | m_owning_thread |
| MainMenuScripting::MainMenuScripting | ( | GUIEngine * | guiengine | ) |
References infostream, initializeModApi(), ScriptApiSecurity::initializeSecurity(), and SCRIPTAPI_PRECHECKHEADER.
Here is the call graph for this function:| void MainMenuScripting::beforeClose | ( | ) |
References PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.
Referenced by GUIEngine::run().
Here is the caller graph for this function:
|
static |
References mayModifyPath().
Referenced by AsyncWorkerThread::checkPathInternal(), and checkPathInternal().
Here is the call graph for this function:
Here is the caller graph for this function:
|
inlineoverrideprotectedvirtual |
Should check if the given path may be accessed.
If write_required is true test for write access, if false test for read access.
| abs_path | absolute file/directory path, may not exist |
| write_required | was write access requested? |
| write_allowed | output parameter (nullable): set to true if writing is allowed |
Implements ScriptApiSecurity.
References checkPathAccess().
Here is the call graph for this function:
|
private |
References asyncEngine, ModApiHttp::Initialize(), ModApiMainMenu::Initialize(), ModApiMainMenuSound::Initialize(), ModApiMenuCommon::Initialize(), ModApiUtil::Initialize(), AsyncEngine::initialize(), ModApiHttp::InitializeAsync(), ModApiMainMenu::InitializeAsync(), ModApiMenuCommon::InitializeAsync(), ModApiUtil::InitializeAsync(), MAINMENU_NUM_ASYNC_THREADS, registerLuaClasses(), and AsyncEngine::registerStateInitializer().
Referenced by MainMenuScripting().
Here is the call graph for this function:
Here is the caller graph for this function:
|
static |
References fs::AbsolutePathPartial(), DIR_DELIM, porting::path_cache, porting::path_user, fs::PathStartsWith(), and fs::TempPath().
Referenced by checkPathAccess().
Here is the call graph for this function:
Here is the caller graph for this function:| u32 MainMenuScripting::queueAsync | ( | std::string && | serialized_func, |
| std::string && | serialized_param ) |
References asyncEngine, and AsyncEngine::queueAsyncJob().
Referenced by ModApiMainMenu::l_do_async_callback().
Here is the call graph for this function:
Here is the caller graph for this function:
|
staticprivate |
References LuaSettings::Register(), and MainMenuSoundHandle::Register().
Referenced by initializeModApi().
Here is the call graph for this function:
Here is the caller graph for this function:| void MainMenuScripting::step | ( | ) |
References asyncEngine, ScriptApiBase::getStack(), and AsyncEngine::step().
Referenced by GUIEngine::run().
Here is the call graph for this function:
Here is the caller graph for this function:
|
private |
Referenced by initializeModApi(), queueAsync(), and step().