#include <l_nodetimer.h>
Public Member Functions | |
NodeTimerRef (v3s16 p, ServerMap *map) | |
~NodeTimerRef ()=default | |
Static Public Member Functions | |
static void | create (lua_State *L, v3s16 p, ServerMap *map) |
static void | Register (lua_State *L) |
Static Public Member Functions inherited from ModApiBase | |
static ScriptApiBase * | getScriptApiBase (lua_State *L) |
static Server * | getServer (lua_State *L) |
static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
static Client * | getClient (lua_State *L) |
static GUIEngine * | getGuiEngine (lua_State *L) |
static IGameDef * | getGameDef (lua_State *L) |
static Environment * | getEnv (lua_State *L) |
static std::string | getCurrentModPath (lua_State *L) |
template<typename T > | |
static T * | getScriptApi (lua_State *L) |
static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
A wrapper for deprecated functions. More... | |
Static Private Member Functions | |
static int | gc_object (lua_State *L) |
static NodeTimerRef * | checkobject (lua_State *L, int narg) |
static int | l_set (lua_State *L) |
static int | l_start (lua_State *L) |
static int | l_stop (lua_State *L) |
static int | l_is_started (lua_State *L) |
static int | l_get_timeout (lua_State *L) |
static int | l_get_elapsed (lua_State *L) |
Private Attributes | |
v3s16 | m_p |
ServerMap * | m_map |
Static Private Attributes | |
static const char | className [] = "NodeTimerRef" |
static const luaL_Reg | methods [] |
Additional Inherited Members | |
Protected Member Functions inherited from LuaHelper | |
template<> | |
bool | readParam (lua_State *L, int index) |
Static Protected Member Functions inherited from LuaHelper | |
static bool | isNaN (lua_State *L, int idx) |
template<typename T > | |
static T | readParam (lua_State *L, int index) |
Read a value using a template type T from Lua State L and index. More... | |
template<typename T > | |
static T | readParam (lua_State *L, int index, const T &default_value) |
Read a value using a template type T from Lua State L and index. More... | |
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default |
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staticprivate |
References className.
Referenced by l_get_elapsed(), l_get_timeout(), l_is_started(), l_set(), l_start(), and l_stop().
References NodeTimerRef(), className, and p().
Referenced by ModApiEnvMod::l_get_node_timer().
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staticprivate |
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staticprivate |
References checkobject(), NodeTimer::elapsed, Map::getNodeTimer(), m_map, m_p, and MAP_LOCK_REQUIRED.
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staticprivate |
References checkobject(), Map::getNodeTimer(), m_map, m_p, MAP_LOCK_REQUIRED, and NodeTimer::timeout.
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staticprivate |
References checkobject(), Map::getNodeTimer(), m_map, m_p, MAP_LOCK_REQUIRED, and NodeTimer::timeout.
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staticprivate |
References checkobject(), m_map, m_p, MAP_LOCK_REQUIRED, and Map::setNodeTimer().
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staticprivate |
References checkobject(), m_map, m_p, MAP_LOCK_REQUIRED, and Map::setNodeTimer().
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References checkobject(), m_map, m_p, MAP_LOCK_REQUIRED, and Map::removeNodeTimer().
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References className, gc_object(), and methods.
Referenced by ServerScripting::InitializeModApi().
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staticprivate |
Referenced by checkobject(), create(), and Register().
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private |
Referenced by l_get_elapsed(), l_get_timeout(), l_is_started(), l_set(), l_start(), and l_stop().
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Referenced by l_get_elapsed(), l_get_timeout(), l_is_started(), l_set(), l_start(), and l_stop().
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staticprivate |
Referenced by Register().