#include <l_nodetimer.h>
|
| static void | create (lua_State *L, v3s16 p, ServerMap *map) |
| |
| static void | Register (lua_State *L) |
| |
| static ScriptApiBase * | getScriptApiBase (lua_State *L) |
| |
| static Server * | getServer (lua_State *L) |
| |
| static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
| |
| static EmergeThread * | getEmergeThread (lua_State *L) |
| |
| static IGameDef * | getGameDef (lua_State *L) |
| |
| static Environment * | getEnv (lua_State *L) |
| |
| static std::string | getCurrentModPath (lua_State *L) |
| |
| template<typename T > |
| static T * | getScriptApi (lua_State *L) |
| |
| static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
| |
| static void | registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) |
| |
| template<typename T > |
| static T * | checkObject (lua_State *L, int narg) |
| |
| static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
| | A wrapper for deprecated functions.
|
| |
|
| static const char | className [] = "NodeTimerRef" |
| |
|
| template<> |
| bool | readParam (lua_State *L, int index) |
| |
| template<> |
| s16 | readParam (lua_State *L, int index) |
| |
| template<> |
| int | readParam (lua_State *L, int index) |
| |
| template<> |
| float | readParam (lua_State *L, int index) |
| |
| template<> |
| v2s16 | readParam (lua_State *L, int index) |
| |
| template<> |
| v2f | readParam (lua_State *L, int index) |
| |
| template<> |
| v3f | readParam (lua_State *L, int index) |
| |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| |
| template<> |
| std::string | readParam (lua_State *L, int index) |
| |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| | Read a string from Lua state L at index without copying it.
|
| |
| template<typename T > |
| static T | readParam (lua_State *L, int index) |
| | Read a value using a template type T from Lua state L at index.
|
| |
| template<typename T > |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| | Read a value using a template type T from Lua state L at index.
|
| |
◆ NodeTimerRef()
◆ ~NodeTimerRef()
| NodeTimerRef::~NodeTimerRef |
( |
| ) |
|
|
default |
◆ create()
◆ gc_object()
| int NodeTimerRef::gc_object |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ l_get_elapsed()
| int NodeTimerRef::l_get_elapsed |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ l_get_timeout()
| int NodeTimerRef::l_get_timeout |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ l_is_started()
| int NodeTimerRef::l_is_started |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ l_set()
| int NodeTimerRef::l_set |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ l_start()
| int NodeTimerRef::l_start |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ l_stop()
| int NodeTimerRef::l_stop |
( |
lua_State * | L | ) |
|
|
staticprivate |
◆ Register()
| void NodeTimerRef::Register |
( |
lua_State * | L | ) |
|
|
static |
◆ className
| const char NodeTimerRef::className = "NodeTimerRef" |
|
static |
◆ m_map
◆ m_p
◆ methods
| const luaL_Reg NodeTimerRef::methods |
|
staticprivate |
Initial value:= {
{0,0}
}
Definition l_nodetimer.h:13
#define luamethod(class, name)
Definition l_internal.h:16
Referenced by Register().
The documentation for this class was generated from the following files: