Minetest  5.4.0
NodeTimerRef Class Reference

#include <l_nodetimer.h>

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Public Member Functions

 NodeTimerRef (v3s16 p, ServerMap *map)
 
 ~NodeTimerRef ()=default
 

Static Public Member Functions

static void create (lua_State *L, v3s16 p, ServerMap *map)
 
static void Register (lua_State *L)
 
- Static Public Member Functions inherited from ModApiBase
static ScriptApiBasegetScriptApiBase (lua_State *L)
 
static ServergetServer (lua_State *L)
 
static ServerInventoryManagergetServerInventoryMgr (lua_State *L)
 
static ClientgetClient (lua_State *L)
 
static GUIEnginegetGuiEngine (lua_State *L)
 
static IGameDefgetGameDef (lua_State *L)
 
static EnvironmentgetEnv (lua_State *L)
 
static std::string getCurrentModPath (lua_State *L)
 
template<typename T >
static T * getScriptApi (lua_State *L)
 
static bool registerFunction (lua_State *L, const char *name, lua_CFunction func, int top)
 
static int l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func)
 A wrapper for deprecated functions. More...
 

Static Private Member Functions

static int gc_object (lua_State *L)
 
static NodeTimerRefcheckobject (lua_State *L, int narg)
 
static int l_set (lua_State *L)
 
static int l_start (lua_State *L)
 
static int l_stop (lua_State *L)
 
static int l_is_started (lua_State *L)
 
static int l_get_timeout (lua_State *L)
 
static int l_get_elapsed (lua_State *L)
 

Private Attributes

v3s16 m_p
 
ServerMapm_map
 

Static Private Attributes

static const char className [] = "NodeTimerRef"
 
static const luaL_Reg methods []
 

Additional Inherited Members

- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
- Static Protected Member Functions inherited from LuaHelper
static bool isNaN (lua_State *L, int idx)
 
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua State L and index. More...
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua State L and index. More...
 

Constructor & Destructor Documentation

◆ NodeTimerRef()

NodeTimerRef::NodeTimerRef ( v3s16  p,
ServerMap map 
)
inline

Referenced by create().

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◆ ~NodeTimerRef()

NodeTimerRef::~NodeTimerRef ( )
default

Member Function Documentation

◆ checkobject()

NodeTimerRef * NodeTimerRef::checkobject ( lua_State *  L,
int  narg 
)
staticprivate

References className.

Referenced by l_get_elapsed(), l_get_timeout(), l_is_started(), l_set(), l_start(), and l_stop().

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◆ create()

void NodeTimerRef::create ( lua_State *  L,
v3s16  p,
ServerMap map 
)
static

References NodeTimerRef(), className, and p().

Referenced by ModApiEnvMod::l_get_node_timer().

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◆ gc_object()

int NodeTimerRef::gc_object ( lua_State *  L)
staticprivate

Referenced by Register().

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◆ l_get_elapsed()

int NodeTimerRef::l_get_elapsed ( lua_State *  L)
staticprivate

References checkobject(), NodeTimer::elapsed, Map::getNodeTimer(), m_map, m_p, and MAP_LOCK_REQUIRED.

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◆ l_get_timeout()

int NodeTimerRef::l_get_timeout ( lua_State *  L)
staticprivate

References checkobject(), Map::getNodeTimer(), m_map, m_p, MAP_LOCK_REQUIRED, and NodeTimer::timeout.

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◆ l_is_started()

int NodeTimerRef::l_is_started ( lua_State *  L)
staticprivate

References checkobject(), Map::getNodeTimer(), m_map, m_p, MAP_LOCK_REQUIRED, and NodeTimer::timeout.

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◆ l_set()

int NodeTimerRef::l_set ( lua_State *  L)
staticprivate

References checkobject(), m_map, m_p, MAP_LOCK_REQUIRED, and Map::setNodeTimer().

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◆ l_start()

int NodeTimerRef::l_start ( lua_State *  L)
staticprivate

References checkobject(), m_map, m_p, MAP_LOCK_REQUIRED, and Map::setNodeTimer().

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◆ l_stop()

int NodeTimerRef::l_stop ( lua_State *  L)
staticprivate

References checkobject(), m_map, m_p, MAP_LOCK_REQUIRED, and Map::removeNodeTimer().

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◆ Register()

void NodeTimerRef::Register ( lua_State *  L)
static

References className, gc_object(), and methods.

Referenced by ServerScripting::InitializeModApi().

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Member Data Documentation

◆ className

const char NodeTimerRef::className = "NodeTimerRef"
staticprivate

Referenced by checkobject(), create(), and Register().

◆ m_map

ServerMap* NodeTimerRef::m_map
private

◆ m_p

v3s16 NodeTimerRef::m_p
private

◆ methods

const luaL_Reg NodeTimerRef::methods
staticprivate
Initial value:
= {
luamethod(NodeTimerRef, is_started),
luamethod(NodeTimerRef, get_timeout),
luamethod(NodeTimerRef, get_elapsed),
{0,0}
}
Definition: l_nodetimer.h:28
#define luamethod(class, name)
Definition: l_internal.h:31

Referenced by Register().


The documentation for this class was generated from the following files: