#include <l_env.h>
◆ LuaLBM()
LuaLBM::LuaLBM |
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lua_State * |
L, |
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int |
id, |
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const std::set< std::string > & |
trigger_contents, |
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const std::string & |
name, |
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bool |
run_at_every_load |
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) |
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inline |
◆ trigger()
Reimplemented from LoadingBlockModifierDef.
References FATAL_ERROR_IF, ServerEnvironment::getGameDef(), ServerEnvironment::getScriptIface(), ScriptApiBase::getStack(), m_id, IGameDef::ndef(), p(), PUSH_ERROR_HANDLER, push_v3s16(), pushnode(), ScriptApiBase::realityCheck(), sanity_check, and ScriptApiBase::scriptError().
◆ m_id
The documentation for this class was generated from the following files: