Minetest  5.4.0
ScriptApiEnv Class Reference

#include <s_env.h>

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Public Member Functions

void environment_Step (float dtime)
 
void environment_OnGenerated (v3s16 minp, v3s16 maxp, u32 blockseed)
 
void player_event (ServerActiveObject *player, const std::string &type)
 
void on_emerge_area_completion (v3s16 blockpos, int action, ScriptCallbackState *state)
 
void initializeEnvironment (ServerEnvironment *env)
 
- Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 
 ScriptApiBase ()
 
virtual ~ScriptApiBase ()
 
 DISABLE_CLASS_COPY (ScriptApiBase)
 
void loadMod (const std::string &script_path, const std::string &mod_name)
 
void loadScript (const std::string &script_path)
 
void loadModFromMemory (const std::string &mod_name)
 
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
 
void addObjectReference (ServerActiveObject *cobj)
 
void removeObjectReference (ServerActiveObject *cobj)
 
IGameDefgetGameDef ()
 
ServergetServer ()
 
ScriptingType getType ()
 
ClientgetClient ()
 
std::string getOrigin ()
 
void setOriginDirect (const char *origin)
 
void setOriginFromTableRaw (int index, const char *fxn)
 
void clientOpenLibs (lua_State *L)
 

Additional Inherited Members

- Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
 
void realityCheck ()
 
void scriptError (int result, const char *fxn)
 
void stackDump (std::ostream &o)
 
void setGameDef (IGameDef *gamedef)
 
EnvironmentgetEnv ()
 
void setEnv (Environment *env)
 
GUIEnginegetGuiEngine ()
 
void setGuiEngine (GUIEngine *guiengine)
 
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
 
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
 
- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
- Static Protected Member Functions inherited from LuaHelper
static bool isNaN (lua_State *L, int idx)
 
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua State L and index. More...
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua State L and index. More...
 
- Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
 
std::string m_last_run_mod
 
bool m_secure = false
 
int m_lock_recursion_count {}
 
std::thread::id m_owning_thread
 

Member Function Documentation

◆ environment_OnGenerated()

void ScriptApiEnv::environment_OnGenerated ( v3s16  minp,
v3s16  maxp,
u32  blockseed 
)

References push_v3s16(), RUN_CALLBACKS_MODE_FIRST, runCallbacks, and SCRIPTAPI_PRECHECKHEADER.

Referenced by EmergeThread::finishGen().

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◆ environment_Step()

void ScriptApiEnv::environment_Step ( float  dtime)

References ScriptApiBase::getServer(), RUN_CALLBACKS_MODE_FIRST, runCallbacks, script_get_backtrace(), SCRIPTAPI_PRECHECKHEADER, Server::setAsyncFatalError(), and BaseException::what().

Referenced by ServerEnvironment::step().

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◆ initializeEnvironment()

void ScriptApiEnv::initializeEnvironment ( ServerEnvironment env)

References ServerEnvironment::addActiveBlockModifier(), ServerEnvironment::addLoadingBlockModifierDef(), getboolfield(), getboolfield_default(), getfloatfield(), getintfield(), getstringfield(), ScriptApiBase::LuaABM, ScriptApiBase::LuaLBM, SCRIPTAPI_PRECHECKHEADER, ScriptApiBase::setEnv(), table, and verbosestream.

Referenced by Server::init().

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◆ on_emerge_area_completion()

void ScriptApiEnv::on_emerge_area_completion ( v3s16  blockpos,
int  action,
ScriptCallbackState state 
)

References ScriptCallbackState::args_ref, ScriptCallbackState::callback_ref, ScriptApiBase::getServer(), ScriptCallbackState::origin, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), ScriptCallbackState::refcount, script_get_backtrace(), SCRIPTAPI_PRECHECKHEADER, ScriptApiBase::setOriginDirect(), and BaseException::what().

Referenced by LuaEmergeAreaCallback().

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◆ player_event()

void ScriptApiEnv::player_event ( ServerActiveObject player,
const std::string &  type 
)

References ScriptApiBase::getServer(), ScriptApiBase::objectrefGetOrCreate(), RUN_CALLBACKS_MODE_FIRST, runCallbacks, script_get_backtrace(), SCRIPTAPI_PRECHECKHEADER, Server::setAsyncFatalError(), and BaseException::what().

Referenced by Server::hudSetFlags(), Server::SendPlayerBreath(), Server::SendPlayerHP(), and PlayerSAO::step().

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The documentation for this class was generated from the following files: