#include <quicktune_shortcutter.h>
Collaboration diagram for QuicktuneShortcutter:Public Member Functions | |
| bool | hasMessage () const |
| std::string | getMessage () |
| std::string | getSelectedName () |
| void | next () |
| void | prev () |
| void | inc () |
| void | dec () |
Private Attributes | |
| std::vector< std::string > | m_names |
| u32 | m_selected_i |
| std::string | m_message |
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inline |
References getQuicktuneValue(), getSelectedName(), QuicktuneValue::getString(), m_message, QuicktuneValue::relativeAdd(), and setQuicktuneValue().
Referenced by Game::processKeyInput().
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inline |
References m_message.
Referenced by Game::processKeyInput().
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inline |
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inline |
References m_message.
Referenced by Game::processKeyInput().
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inline |
References getQuicktuneValue(), getSelectedName(), QuicktuneValue::getString(), m_message, QuicktuneValue::relativeAdd(), and setQuicktuneValue().
Referenced by Game::processKeyInput().
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inline |
References getQuicktuneNames(), getSelectedName(), m_message, m_names, and m_selected_i.
Referenced by Game::processKeyInput().
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inline |
References getQuicktuneNames(), getSelectedName(), m_message, m_names, and m_selected_i.
Referenced by Game::processKeyInput().
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private |
Referenced by dec(), getMessage(), hasMessage(), inc(), next(), and prev().
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private |
Referenced by getSelectedName(), next(), and prev().
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private |
Referenced by getSelectedName(), next(), and prev().