#include <quicktune_shortcutter.h>
 Collaboration diagram for QuicktuneShortcutter:Public Member Functions | |
| bool | hasMessage () const | 
| std::string | getMessage () | 
| std::string | getSelectedName () | 
| void | next () | 
| void | prev () | 
| void | inc () | 
| void | dec () | 
Private Attributes | |
| std::vector< std::string > | m_names | 
| u32 | m_selected_i | 
| std::string | m_message | 
      
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References getQuicktuneValue(), getSelectedName(), QuicktuneValue::getString(), m_message, QuicktuneValue::relativeAdd(), and setQuicktuneValue().
Referenced by Game::processKeyInput().
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References m_message.
Referenced by Game::processKeyInput().
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References m_message.
Referenced by Game::processKeyInput().
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References getQuicktuneValue(), getSelectedName(), QuicktuneValue::getString(), m_message, QuicktuneValue::relativeAdd(), and setQuicktuneValue().
Referenced by Game::processKeyInput().
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References getQuicktuneNames(), getSelectedName(), m_message, m_names, and m_selected_i.
Referenced by Game::processKeyInput().
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References getQuicktuneNames(), getSelectedName(), m_message, m_names, and m_selected_i.
Referenced by Game::processKeyInput().
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Referenced by dec(), getMessage(), hasMessage(), inc(), next(), and prev().
      
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Referenced by getSelectedName(), next(), and prev().
      
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Referenced by getSelectedName(), next(), and prev().