Minetest  5.4.0
ScriptApiSecurity Class Reference

#include <s_security.h>

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Public Member Functions

int getThread (lua_State *L)
 
void createEmptyEnv (lua_State *L)
 
void setLuaEnv (lua_State *L, int thread)
 
void initializeSecurity ()
 
void initializeSecurityClient ()
 
- Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 
 ScriptApiBase ()
 
virtual ~ScriptApiBase ()
 
 DISABLE_CLASS_COPY (ScriptApiBase)
 
void loadMod (const std::string &script_path, const std::string &mod_name)
 
void loadScript (const std::string &script_path)
 
void loadModFromMemory (const std::string &mod_name)
 
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
 
void addObjectReference (ServerActiveObject *cobj)
 
void removeObjectReference (ServerActiveObject *cobj)
 
IGameDefgetGameDef ()
 
ServergetServer ()
 
ScriptingType getType ()
 
ClientgetClient ()
 
std::string getOrigin ()
 
void setOriginDirect (const char *origin)
 
void setOriginFromTableRaw (int index, const char *fxn)
 
void clientOpenLibs (lua_State *L)
 

Static Public Member Functions

static bool isSecure (lua_State *L)
 
static bool safeLoadString (lua_State *L, const std::string &code, const char *chunk_name)
 
static bool safeLoadFile (lua_State *L, const char *path, const char *display_name=NULL)
 
static bool checkPath (lua_State *L, const char *path, bool write_required, bool *write_allowed=NULL)
 

Static Private Member Functions

static int sl_g_dofile (lua_State *L)
 
static int sl_g_load (lua_State *L)
 
static int sl_g_loadfile (lua_State *L)
 
static int sl_g_loadstring (lua_State *L)
 
static int sl_g_require (lua_State *L)
 
static int sl_io_open (lua_State *L)
 
static int sl_io_input (lua_State *L)
 
static int sl_io_output (lua_State *L)
 
static int sl_io_lines (lua_State *L)
 
static int sl_os_rename (lua_State *L)
 
static int sl_os_remove (lua_State *L)
 

Additional Inherited Members

- Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
 
void realityCheck ()
 
void scriptError (int result, const char *fxn)
 
void stackDump (std::ostream &o)
 
void setGameDef (IGameDef *gamedef)
 
EnvironmentgetEnv ()
 
void setEnv (Environment *env)
 
GUIEnginegetGuiEngine ()
 
void setGuiEngine (GUIEngine *guiengine)
 
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
 
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
 
- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
- Static Protected Member Functions inherited from LuaHelper
static bool isNaN (lua_State *L, int idx)
 
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua State L and index. More...
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua State L and index. More...
 
- Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
 
std::string m_last_run_mod
 
bool m_secure = false
 
int m_lock_recursion_count {}
 
std::thread::id m_owning_thread
 

Member Function Documentation

◆ checkPath()

bool ScriptApiSecurity::checkPath ( lua_State *  L,
const char *  path,
bool  write_required,
bool *  write_allowed = NULL 
)
static

References fs::AbsolutePath(), BUILTIN_MOD_NAME, CUSTOM_RIDX_CURRENT_MOD_NAME, CUSTOM_RIDX_SCRIPTAPI, DIR_DELIM, g_settings_path, ScriptApiBase::getGameDef(), IGameDef::getMods(), IGameDef::getModSpec(), IGameDef::getWorldPath(), ModSpec::path, fs::PathStartsWith(), and fs::RemoveLastPathComponent().

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◆ createEmptyEnv()

void ScriptApiSecurity::createEmptyEnv ( lua_State *  L)

Referenced by initializeSecurity(), and initializeSecurityClient().

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◆ getThread()

int ScriptApiSecurity::getThread ( lua_State *  L)

References FATAL_ERROR_IF.

Referenced by initializeSecurity(), and initializeSecurityClient().

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◆ initializeSecurity()

void ScriptApiSecurity::initializeSecurity ( )

References copy_safe(), createEmptyEnv(), CUSTOM_RIDX_GLOBALS_BACKUP, ScriptApiBase::getStack(), getThread(), ScriptApiBase::m_secure, SECURE_API, and setLuaEnv().

Referenced by ServerScripting::ServerScripting().

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◆ initializeSecurityClient()

void ScriptApiSecurity::initializeSecurityClient ( )

References copy_safe(), createEmptyEnv(), ScriptApiBase::getStack(), getThread(), ScriptApiBase::m_secure, SECURE_API, and setLuaEnv().

Referenced by ClientScripting::ClientScripting().

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◆ isSecure()

bool ScriptApiSecurity::isSecure ( lua_State *  L)
static

References CUSTOM_RIDX_GLOBALS_BACKUP.

Referenced by ModApiUtil::l_request_insecure_environment().

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◆ safeLoadFile()

bool ScriptApiSecurity::safeLoadFile ( lua_State *  L,
const char *  path,
const char *  display_name = NULL 
)
static

References safeLoadString().

Referenced by ScriptApiBase::loadScript(), and sl_g_loadfile().

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◆ safeLoadString()

bool ScriptApiSecurity::safeLoadString ( lua_State *  L,
const std::string &  code,
const char *  chunk_name 
)
static

Referenced by ScriptApiBase::loadModFromMemory(), safeLoadFile(), sl_g_load(), sl_g_loadfile(), and sl_g_loadstring().

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◆ setLuaEnv()

void ScriptApiSecurity::setLuaEnv ( lua_State *  L,
int  thread 
)

References FATAL_ERROR_IF.

Referenced by initializeSecurity(), and initializeSecurityClient().

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◆ sl_g_dofile()

int ScriptApiSecurity::sl_g_dofile ( lua_State *  L)
staticprivate

References sl_g_loadfile().

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◆ sl_g_load()

int ScriptApiSecurity::sl_g_load ( lua_State *  L)
staticprivate

References safeLoadString().

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◆ sl_g_loadfile()

int ScriptApiSecurity::sl_g_loadfile ( lua_State *  L)
staticprivate

References CHECK_SECURE_PATH_INTERNAL, Client, CUSTOM_RIDX_SCRIPTAPI, ScriptApiBase::getClient(), Client::getModFile(), ScriptApiBase::getType(), safeLoadFile(), and safeLoadString().

Referenced by sl_g_dofile().

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◆ sl_g_loadstring()

int ScriptApiSecurity::sl_g_loadstring ( lua_State *  L)
staticprivate

References safeLoadString().

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◆ sl_g_require()

int ScriptApiSecurity::sl_g_require ( lua_State *  L)
staticprivate

◆ sl_io_input()

int ScriptApiSecurity::sl_io_input ( lua_State *  L)
staticprivate

References CHECK_SECURE_PATH_INTERNAL, and push_original().

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◆ sl_io_lines()

int ScriptApiSecurity::sl_io_lines ( lua_State *  L)
staticprivate

References CHECK_SECURE_PATH_INTERNAL, and push_original().

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◆ sl_io_open()

int ScriptApiSecurity::sl_io_open ( lua_State *  L)
staticprivate

References CHECK_SECURE_PATH_INTERNAL, and push_original().

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◆ sl_io_output()

int ScriptApiSecurity::sl_io_output ( lua_State *  L)
staticprivate

References CHECK_SECURE_PATH_INTERNAL, and push_original().

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◆ sl_os_remove()

int ScriptApiSecurity::sl_os_remove ( lua_State *  L)
staticprivate

References CHECK_SECURE_PATH_INTERNAL, and push_original().

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◆ sl_os_rename()

int ScriptApiSecurity::sl_os_rename ( lua_State *  L)
staticprivate

References CHECK_SECURE_PATH_INTERNAL, and push_original().

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The documentation for this class was generated from the following files: