Inheritance diagram for TestMapNode:
Collaboration diagram for TestMapNode:Public Member Functions | |
| TestMapNode () | |
| const char * | getName () |
| void | runTests (IGameDef *gamedef) |
| void | testNodeProperties (const NodeDefManager *nodedef) |
Public Member Functions inherited from TestBase | |
| bool | testModule (IGameDef *gamedef) |
| std::string | getTestTempDirectory () |
| std::string | getTestTempFile () |
| void | runTest (const char *name, std::function< void()> &&test) |
Additional Inherited Members | |
Public Attributes inherited from TestBase | |
| u32 | num_tests_failed |
| u32 | num_tests_run |
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inline |
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inlinevirtual |
Implements TestBase.
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virtual |
Implements TestBase.
References IGameDef::getNodeDefManager(), TEST, and testNodeProperties().
Here is the call graph for this function:| void TestMapNode::testNodeProperties | ( | const NodeDefManager * | nodedef | ) |
References CONTENT_AIR, NodeDefManager::get(), MapNode::getContent(), MapNode::getLight(), NodeDefManager::getLightingFlags(), ContentFeatures::light_propagates, LIGHTBANK_DAY, LIGHTBANK_NIGHT, MapNode::setContent(), and UASSERT.
Referenced by runTests().
Here is the call graph for this function:
Here is the caller graph for this function: