#include <guiMainMenu.h>
Collaboration diagram for MainMenuData:Public Member Functions | |
| MainMenuData ()=default | |
Public Attributes | |
| std::string | servername |
| std::string | serverdescription |
| std::string | address |
| std::string | port |
| std::string | name |
| std::string | password |
| bool | do_reconnect = false |
| int | selected_world = 0 |
| bool | simple_singleplayer_mode = false |
| MainMenuDataForScript | script_data |
| ELoginRegister | allow_login_or_register = ELoginRegister::Any |
|
default |
| std::string MainMenuData::address |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
| ELoginRegister MainMenuData::allow_login_or_register = ELoginRegister::Any |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
| bool MainMenuData::do_reconnect = false |
Referenced by ModApiMainMenu::l_start().
| std::string MainMenuData::name |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
| std::string MainMenuData::password |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
| std::string MainMenuData::port |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
| MainMenuDataForScript MainMenuData::script_data |
Referenced by GUIEngine::GUIEngine(), and ClientLauncher::launch_game().
| int MainMenuData::selected_world = 0 |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
| std::string MainMenuData::serverdescription |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
| std::string MainMenuData::servername |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
| bool MainMenuData::simple_singleplayer_mode = false |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().