#include <timetaker.h>
◆ TimeTaker()
◆ ~TimeTaker()
TimeTaker::~TimeTaker |
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◆ getTimerTime()
u64 TimeTaker::getTimerTime |
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◆ stop()
u64 TimeTaker::stop |
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bool |
quiet = false | ) |
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References porting::getTime(), infostream, m_name, m_precision, m_result, m_running, and m_time1.
Referenced by ScopeProfiler::~ScopeProfiler(), ~TimeTaker(), ClientMap::renderMap(), ClientLauncher::speed_tests(), ServerEnvironment::step(), and Game::updateFrame().
◆ m_name
std::string TimeTaker::m_name |
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private |
◆ m_precision
◆ m_result
u64* TimeTaker::m_result = nullptr |
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private |
◆ m_running
bool TimeTaker::m_running = true |
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private |
◆ m_time1
The documentation for this class was generated from the following files: