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bool | checkPathInternal (const std::string &abs_path, bool write_required, bool *write_allowed) override |
| Should check if the given path may be accessed.
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lua_State * | getStack () |
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void | realityCheck () |
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void | scriptError (int result, const char *fxn) |
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void | stackDump (std::ostream &o) |
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void | setGameDef (IGameDef *gamedef) |
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Environment * | getEnv () |
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void | setEnv (Environment *env) |
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EmergeThread * | getEmergeThread () |
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void | setEmergeThread (EmergeThread *emerge) |
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void | objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj) |
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void | pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason) |
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template<> |
bool | readParam (lua_State *L, int index) |
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template<> |
s16 | readParam (lua_State *L, int index) |
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template<> |
int | readParam (lua_State *L, int index) |
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template<> |
float | readParam (lua_State *L, int index) |
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template<> |
v2s16 | readParam (lua_State *L, int index) |
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template<> |
v2f | readParam (lua_State *L, int index) |
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template<> |
v3f | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
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template<> |
std::string | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
| Read a string from Lua state L at index without copying it.
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virtual bool | modNamesAreTrusted () |
| Specify if the mod names during init time(!) can be trusted.
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static std::string | getCurrentModNameInsecure (lua_State *L) |
| Returns the currently running mod, only during init time.
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static bool | isSecure (lua_State *L) |
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static void | getGlobalsBackup (lua_State *L) |
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static bool | safeLoadString (lua_State *L, std::string_view code, const char *chunk_name) |
| Loads a string as Lua code safely (doesn't allow bytecode).
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static bool | safeLoadFile (lua_State *L, const char *path, const char *display_name=nullptr) |
| Loads a file as Lua code safely (doesn't allow bytecode).
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static std::string | getCurrentModName (lua_State *L) |
| Returns the currently running mod, only during init time.
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static bool | checkWhitelisted (lua_State *L, const std::string &setting) |
| Check if mod is whitelisted in the given setting.
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static bool | checkPath (lua_State *L, const char *path, bool write_required, bool *write_allowed=nullptr) |
| Checks if mods are allowed to read (and optionally write) to the path.
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template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua state L at index.
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template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua state L at index.
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static bool | checkPathWithGamedef (lua_State *L, const std::string &abs_path, bool write_required, bool *write_allowed) |
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std::recursive_mutex | m_luastackmutex |
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std::string | m_last_run_mod |
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int | m_lock_recursion_count {} |
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std::thread::id | m_owning_thread |
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bool PauseMenuScripting::checkPathInternal |
( |
const std::string & | abs_path, |
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bool | write_required, |
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bool * | write_allowed ) |
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overrideprotectedvirtual |
Should check if the given path may be accessed.
If write_required
is true test for write access, if false test for read access.
- Parameters
-
abs_path | absolute file/directory path, may not exist |
write_required | was write access requested? |
write_allowed | output parameter (nullable): set to true if writing is allowed |
- Returns
- true if access is allowed
Implements ScriptApiSecurity.
References fs::AbsolutePath(), DIR_DELIM, porting::path_share, and fs::PathStartsWith().