Luanti 5.11.0-dev
 
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ClientSoundHandle Class Referencefinal

#include <l_client_sound.h>

+ Inheritance diagram for ClientSoundHandle:
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Public Member Functions

 ~ClientSoundHandle ()=default
 

Static Public Member Functions

static void create (lua_State *L, sound_handle_t handle)
 
static void Register (lua_State *L)
 
- Static Public Member Functions inherited from ModApiBase
static ScriptApiBasegetScriptApiBase (lua_State *L)
 
static ServergetServer (lua_State *L)
 
static ServerInventoryManagergetServerInventoryMgr (lua_State *L)
 
static EmergeThreadgetEmergeThread (lua_State *L)
 
static IGameDefgetGameDef (lua_State *L)
 
static EnvironmentgetEnv (lua_State *L)
 
static std::string getCurrentModPath (lua_State *L)
 
template<typename T >
static T * getScriptApi (lua_State *L)
 
static bool registerFunction (lua_State *L, const char *name, lua_CFunction func, int top)
 
static void registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods)
 
template<typename T >
static T * checkObject (lua_State *L, int narg)
 
static int l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func)
 A wrapper for deprecated functions.
 

Private Member Functions

 ClientSoundHandle (sound_handle_t handle)
 

Static Private Member Functions

static ClientSoundHandlecheckobject (lua_State *L, int narg)
 
static int gc_object (lua_State *L)
 
static int l_stop (lua_State *L)
 
static int l_fade (lua_State *L)
 

Private Attributes

sound_handle_t m_handle
 

Static Private Attributes

static const char className [] = "ClientSoundHandle"
 
static const luaL_Reg methods []
 

Additional Inherited Members

- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
template<>
s16 readParam (lua_State *L, int index)
 
template<>
int readParam (lua_State *L, int index)
 
template<>
float readParam (lua_State *L, int index)
 
template<>
v2s16 readParam (lua_State *L, int index)
 
template<>
v2f readParam (lua_State *L, int index)
 
template<>
v3f readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 
template<>
std::string readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 

Constructor & Destructor Documentation

◆ ClientSoundHandle()

ClientSoundHandle::ClientSoundHandle ( sound_handle_t handle)
inlineprivate

Referenced by create().

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◆ ~ClientSoundHandle()

ClientSoundHandle::~ClientSoundHandle ( )
default

Member Function Documentation

◆ checkobject()

ClientSoundHandle * ClientSoundHandle::checkobject ( lua_State * L,
int narg )
staticprivate

References className.

Referenced by l_fade(), and l_stop().

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◆ create()

void ClientSoundHandle::create ( lua_State * L,
sound_handle_t handle )
static

References ClientSoundHandle(), and className.

Referenced by ModApiClientSound::l_sound_play().

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◆ gc_object()

int ClientSoundHandle::gc_object ( lua_State * L)
staticprivate

References m_handle.

Referenced by Register().

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◆ l_fade()

int ClientSoundHandle::l_fade ( lua_State * L)
staticprivate

References checkobject(), m_handle, and LuaHelper::readParam().

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◆ l_stop()

int ClientSoundHandle::l_stop ( lua_State * L)
staticprivate

References checkobject(), and m_handle.

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◆ Register()

void ClientSoundHandle::Register ( lua_State * L)
static

References className, gc_object(), and methods.

Referenced by ClientScripting::InitializeModApi().

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Member Data Documentation

◆ className

const char ClientSoundHandle::className = "ClientSoundHandle"
staticprivate

Referenced by checkobject(), create(), and Register().

◆ m_handle

sound_handle_t ClientSoundHandle::m_handle
private

Referenced by gc_object(), l_fade(), and l_stop().

◆ methods

const luaL_Reg ClientSoundHandle::methods
staticprivate
Initial value:
= {
{0,0}
}
Definition l_client_sound.h:25
#define luamethod(class, name)
Definition l_internal.h:16

Referenced by Register().


The documentation for this class was generated from the following files: