#include <inputhandler.h>
◆ InputHandler()
InputHandler::InputHandler |
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inline |
◆ ~InputHandler()
virtual InputHandler::~InputHandler |
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virtualdefault |
◆ cancelPressed()
virtual bool InputHandler::cancelPressed |
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pure virtual |
◆ clear()
virtual void InputHandler::clear |
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inlinevirtual |
◆ clearWasKeyPressed()
virtual void InputHandler::clearWasKeyPressed |
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inlinevirtual |
◆ clearWasKeyReleased()
virtual void InputHandler::clearWasKeyReleased |
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inlinevirtual |
◆ dontListenForKeys()
virtual void InputHandler::dontListenForKeys |
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inlinevirtual |
◆ getMousePos()
virtual v2s32 InputHandler::getMousePos |
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pure virtual |
◆ getMouseWheel()
virtual s32 InputHandler::getMouseWheel |
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pure virtual |
◆ isKeyDown()
◆ isRandom()
virtual bool InputHandler::isRandom |
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const |
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inlinevirtual |
◆ listenForKey()
virtual void InputHandler::listenForKey |
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const KeyPress & |
keyCode | ) |
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inlinevirtual |
◆ setMousePos()
virtual void InputHandler::setMousePos |
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s32 |
x, |
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s32 |
y |
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pure virtual |
◆ step()
virtual void InputHandler::step |
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float |
dtime | ) |
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inlinevirtual |
◆ wasKeyDown()
◆ wasKeyPressed()
virtual bool InputHandler::wasKeyPressed |
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GameKeyType |
k | ) |
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pure virtual |
◆ wasKeyReleased()
virtual bool InputHandler::wasKeyReleased |
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GameKeyType |
k | ) |
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pure virtual |
◆ joystick
Referenced by RealInputHandler::RealInputHandler(), RealInputHandler::clear(), Game::handleClientEvent_ShowFormSpec(), Game::handleClientEvent_ShowLocalFormSpec(), ClientLauncher::init_input(), RealInputHandler::isKeyDown(), ClientLauncher::main_menu(), Game::nodePlacement(), Game::openInventory(), Game::processPlayerInteraction(), Game::showDeathFormspec(), Game::showPauseMenu(), Game::updateCameraOrientation(), Game::updatePlayerControl(), RealInputHandler::wasKeyDown(), RealInputHandler::wasKeyPressed(), and RealInputHandler::wasKeyReleased().
◆ keycache
The documentation for this class was generated from the following file: