Luanti 5.11.0-dev
 
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InputHandler Class Referenceabstract

#include <inputhandler.h>

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Public Member Functions

 InputHandler ()
 
virtual ~InputHandler ()=default
 
virtual bool isRandom () const
 
virtual bool isKeyDown (GameKeyType k)=0
 
virtual bool wasKeyDown (GameKeyType k)=0
 
virtual bool wasKeyPressed (GameKeyType k)=0
 
virtual bool wasKeyReleased (GameKeyType k)=0
 
virtual bool cancelPressed ()=0
 
virtual float getJoystickSpeed ()=0
 
virtual float getJoystickDirection ()=0
 
virtual void clearWasKeyPressed ()
 
virtual void clearWasKeyReleased ()
 
virtual void listenForKey (const KeyPress &keyCode)
 
virtual void dontListenForKeys ()
 
virtual v2s32 getMousePos ()=0
 
virtual void setMousePos (s32 x, s32 y)=0
 
virtual s32 getMouseWheel ()=0
 
virtual void step (float dtime)
 
virtual void clear ()
 
virtual void releaseAllKeys ()
 

Public Attributes

JoystickController joystick
 
KeyCache keycache
 

Constructor & Destructor Documentation

◆ InputHandler()

InputHandler::InputHandler ( )
inline

References KeyCache::handler, keycache, and KeyCache::populate().

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◆ ~InputHandler()

virtual InputHandler::~InputHandler ( )
virtualdefault

Member Function Documentation

◆ cancelPressed()

virtual bool InputHandler::cancelPressed ( )
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::connectToServer(), Game::createSingleplayerServer(), Game::getServerContent(), and Game::processKeyInput().

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◆ clear()

virtual void InputHandler::clear ( )
inlinevirtual

Reimplemented in RealInputHandler.

Referenced by Game::connectToServer(), Game::createSingleplayerServer(), Game::getServerContent(), and Game::processUserInput().

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◆ clearWasKeyPressed()

virtual void InputHandler::clearWasKeyPressed ( )
inlinevirtual

Reimplemented in RealInputHandler.

Referenced by Game::processPlayerInteraction().

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◆ clearWasKeyReleased()

virtual void InputHandler::clearWasKeyReleased ( )
inlinevirtual

Reimplemented in RealInputHandler.

Referenced by Game::processPlayerInteraction().

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◆ dontListenForKeys()

virtual void InputHandler::dontListenForKeys ( )
inlinevirtual

Reimplemented in RealInputHandler.

Referenced by KeyCache::populate().

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◆ getJoystickDirection()

virtual float InputHandler::getJoystickDirection ( )
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::updatePlayerControl().

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◆ getJoystickSpeed()

virtual float InputHandler::getJoystickSpeed ( )
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::updatePlayerControl().

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◆ getMousePos()

virtual v2s32 InputHandler::getMousePos ( )
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::updateCameraOrientation().

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◆ getMouseWheel()

virtual s32 InputHandler::getMouseWheel ( )
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::processItemSelection().

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◆ isKeyDown()

virtual bool InputHandler::isKeyDown ( GameKeyType k)
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::isKeyDown().

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◆ isRandom()

virtual bool InputHandler::isRandom ( ) const
inlinevirtual

Reimplemented in RandomInputHandler.

Referenced by Game::nodePlacement(), and Game::updateCameraDirection().

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◆ listenForKey()

virtual void InputHandler::listenForKey ( const KeyPress & keyCode)
inlinevirtual

Reimplemented in RealInputHandler.

Referenced by KeyCache::populate().

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◆ releaseAllKeys()

virtual void InputHandler::releaseAllKeys ( )
inlinevirtual

Reimplemented in RealInputHandler.

Referenced by Game::processUserInput().

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◆ setMousePos()

virtual void InputHandler::setMousePos ( s32 x,
s32 y )
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::updateCameraDirection(), and Game::updateCameraOrientation().

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◆ step()

virtual void InputHandler::step ( float dtime)
inlinevirtual

Reimplemented in RandomInputHandler.

Referenced by Game::processUserInput().

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◆ wasKeyDown()

virtual bool InputHandler::wasKeyDown ( GameKeyType k)
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::wasKeyDown().

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◆ wasKeyPressed()

virtual bool InputHandler::wasKeyPressed ( GameKeyType k)
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::wasKeyPressed().

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◆ wasKeyReleased()

virtual bool InputHandler::wasKeyReleased ( GameKeyType k)
pure virtual

Implemented in RandomInputHandler, and RealInputHandler.

Referenced by Game::wasKeyReleased().

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Member Data Documentation

◆ joystick

◆ keycache


The documentation for this class was generated from the following file: