#include <texturesource.h>
◆ ISimpleTextureSource()
ISimpleTextureSource::ISimpleTextureSource |
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default |
◆ ~ISimpleTextureSource()
virtual ISimpleTextureSource::~ISimpleTextureSource |
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virtualdefault |
◆ getTexture()
virtual video::ITexture * ISimpleTextureSource::getTexture |
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const std::string & | name, |
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u32 * | id = nullptr ) |
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pure virtual |
Implemented in ITextureSource, IWritableTextureSource, MenuTextureSource, and TextureSource.
Referenced by GUITable::allocImage(), GUIBackgroundImage::draw(), TextDrawer::draw(), ButtonLayout::getTexture(), StyleSpec::getTexture(), StyleSpec::getTexture(), load_button_texture(), GUIFormSpecMenu::parseAnimatedImage(), GUIFormSpecMenu::parseImage(), and GUIFormSpecMenu::parseModel().
The documentation for this class was generated from the following file: