Luanti 5.11.0-dev
 
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MapgenFlat Class Reference

#include <mapgen_flat.h>

+ Inheritance diagram for MapgenFlat:
+ Collaboration diagram for MapgenFlat:

Public Member Functions

 MapgenFlat (MapgenFlatParams *params, EmergeParams *emerge)
 
 ~MapgenFlat ()
 
virtual MapgenType getType () const
 
virtual void makeChunk (BlockMakeData *data)
 
int getSpawnLevelAtPoint (v2s16 p)
 
s16 generateTerrain ()
 
- Public Member Functions inherited from MapgenBasic
 MapgenBasic (int mapgenid, MapgenParams *params, EmergeParams *emerge)
 
virtual ~MapgenBasic ()
 
virtual void generateBiomes ()
 
virtual void dustTopNodes ()
 
virtual void generateCavesNoiseIntersection (s16 max_stone_y)
 
virtual void generateCavesRandomWalk (s16 max_stone_y, s16 large_cave_ymax)
 
virtual bool generateCavernsNoise (s16 max_stone_y)
 
virtual void generateDungeons (s16 max_stone_y)
 
- Public Member Functions inherited from Mapgen
 Mapgen ()=default
 
 Mapgen (int mapgenid, MapgenParams *params, EmergeParams *emerge)
 
virtual ~Mapgen ()
 
 DISABLE_CLASS_COPY (Mapgen)
 
s16 findGroundLevel (v2s16 p2d, s16 ymin, s16 ymax)
 
s16 findLiquidSurface (v2s16 p2d, s16 ymin, s16 ymax)
 
void updateHeightmap (v3s16 nmin, v3s16 nmax)
 
void getSurfaces (v2s16 p2d, s16 ymin, s16 ymax, std::vector< s16 > &floors, std::vector< s16 > &ceilings)
 
void updateLiquid (UniqueQueue< v3s16 > *trans_liquid, v3s16 nmin, v3s16 nmax)
 
void setLighting (u8 light, v3s16 nmin, v3s16 nmax)
 Set light in entire area to fixed value.
 
void calcLighting (v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax, bool propagate_shadow=true)
 Run all lighting calculations.
 
void propagateSunlight (v3s16 nmin, v3s16 nmax, bool propagate_shadow)
 Spread sunlight from the area above downwards.
 
void spreadLight (const v3s16 &nmin, const v3s16 &nmax)
 Spread light in the given area.
 
virtual int getGroundLevelAtPoint (v2s16 p)
 

Private Attributes

s16 ground_level
 
float lake_threshold
 
float lake_steepness
 
float hill_threshold
 
float hill_steepness
 
Noisenoise_terrain
 

Additional Inherited Members

- Static Public Member Functions inherited from Mapgen
static u32 getBlockSeed (v3s16 p, s32 seed)
 
static u32 getBlockSeed2 (v3s16 p, s32 seed)
 
static MapgenType getMapgenType (const std::string &mgname)
 
static const char * getMapgenName (MapgenType mgtype)
 
static MapgencreateMapgen (MapgenType mgtype, MapgenParams *params, EmergeParams *emerge)
 
static MapgenParamscreateMapgenParams (MapgenType mgtype)
 
static void getMapgenNames (std::vector< const char * > *mgnames, bool include_hidden)
 
static void setDefaultSettings (Settings *settings)
 
- Public Attributes inherited from Mapgen
s32 seed = 0
 
int water_level = 0
 
int mapgen_limit = 0
 
u32 flags = 0
 
bool generating = false
 
int id = -1
 
MMVManipvm = nullptr
 
EmergeParamsm_emerge = nullptr
 
const NodeDefManagerndef = nullptr
 
u32 blockseed
 
s16 * heightmap = nullptr
 
biome_tbiomemap = nullptr
 
v3s16 csize
 
BiomeGenbiomegen = nullptr
 
GenerateNotifier gennotify
 
- Protected Attributes inherited from MapgenBasic
BiomeManagerm_bmgr
 
Noisenoise_filler_depth
 
v3s16 node_min
 
v3s16 node_max
 
v3s16 full_node_min
 
v3s16 full_node_max
 
content_t c_stone
 
content_t c_water_source
 
content_t c_river_water_source
 
content_t c_lava_source
 
content_t c_cobble
 
int ystride
 
int zstride
 
int zstride_1d
 
int zstride_1u1d
 
u32 spflags
 
NoiseParams np_cave1
 
NoiseParams np_cave2
 
NoiseParams np_cavern
 
NoiseParams np_dungeons
 
float cave_width
 
float cavern_limit
 
float cavern_taper
 
float cavern_threshold
 
int small_cave_num_min
 
int small_cave_num_max
 
int large_cave_num_min
 
int large_cave_num_max
 
float large_cave_flooded
 
s16 large_cave_depth
 
s16 dungeon_ymin
 
s16 dungeon_ymax
 

Constructor & Destructor Documentation

◆ MapgenFlat()

MapgenFlat::MapgenFlat ( MapgenFlatParams * params,
EmergeParams * emerge )

◆ ~MapgenFlat()

Member Function Documentation

◆ generateTerrain()

s16 MapgenFlat::generateTerrain ( )

References VoxelArea::add_y(), MapgenBasic::c_stone, MapgenBasic::c_water_source, CONTENT_AIR, CONTENT_IGNORE, MapNode::getContent(), VoxelArea::getExtent(), ground_level, hill_steepness, hill_threshold, VoxelArea::index(), lake_steepness, lake_threshold, VoxelManipulator::m_area, VoxelManipulator::m_data, MAX_MAP_GENERATION_LIMIT, MGFLAT_HILLS, MGFLAT_LAKES, MapgenBasic::node_max, MapgenBasic::node_min, noise_terrain, Noise::perlinMap2D(), Noise::result, MapgenBasic::spflags, Mapgen::vm, and Mapgen::water_level.

Referenced by makeChunk().

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◆ getSpawnLevelAtPoint()

int MapgenFlat::getSpawnLevelAtPoint ( v2s16 p)
virtual

Reimplemented from Mapgen.

References ground_level, hill_steepness, hill_threshold, lake_steepness, lake_threshold, MAX_MAP_GENERATION_LIMIT, MGFLAT_HILLS, MGFLAT_LAKES, MYMAX, noise_terrain, NoisePerlin2D(), Noise::np, p(), Mapgen::seed, MapgenBasic::spflags, and Mapgen::water_level.

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◆ getType()

virtual MapgenType MapgenFlat::getType ( ) const
inlinevirtual

Reimplemented from Mapgen.

References MAPGEN_FLAT.

◆ makeChunk()

Member Data Documentation

◆ ground_level

s16 MapgenFlat::ground_level
private

◆ hill_steepness

float MapgenFlat::hill_steepness
private

◆ hill_threshold

float MapgenFlat::hill_threshold
private

◆ lake_steepness

float MapgenFlat::lake_steepness
private

◆ lake_threshold

float MapgenFlat::lake_threshold
private

◆ noise_terrain

Noise* MapgenFlat::noise_terrain
private

The documentation for this class was generated from the following files: