#include <l_client.h>
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template<> |
bool | readParam (lua_State *L, int index) |
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static bool | isNaN (lua_State *L, int idx) |
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template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua State L and index. More...
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template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua State L and index. More...
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◆ Initialize()
void ModApiClient::Initialize |
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lua_State * |
L, |
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int |
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◆ l_clear_out_chat_queue()
int ModApiClient::l_clear_out_chat_queue |
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lua_State * |
L | ) |
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◆ l_disconnect()
int ModApiClient::l_disconnect |
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lua_State * |
L | ) |
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◆ l_display_chat_message()
int ModApiClient::l_display_chat_message |
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lua_State * |
L | ) |
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◆ l_get_builtin_path()
int ModApiClient::l_get_builtin_path |
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lua_State * |
L | ) |
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◆ l_get_csm_restrictions()
int ModApiClient::l_get_csm_restrictions |
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lua_State * |
L | ) |
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◆ l_get_current_modname()
int ModApiClient::l_get_current_modname |
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lua_State * |
L | ) |
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◆ l_get_item_def()
int ModApiClient::l_get_item_def |
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lua_State * |
L | ) |
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◆ l_get_language()
int ModApiClient::l_get_language |
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lua_State * |
L | ) |
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◆ l_get_last_run_mod()
int ModApiClient::l_get_last_run_mod |
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lua_State * |
L | ) |
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◆ l_get_meta()
int ModApiClient::l_get_meta |
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lua_State * |
L | ) |
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◆ l_get_modpath()
int ModApiClient::l_get_modpath |
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lua_State * |
L | ) |
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◆ l_get_node_def()
int ModApiClient::l_get_node_def |
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lua_State * |
L | ) |
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◆ l_get_node_or_nil()
int ModApiClient::l_get_node_or_nil |
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lua_State * |
L | ) |
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◆ l_get_player_names()
int ModApiClient::l_get_player_names |
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lua_State * |
L | ) |
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◆ l_get_privilege_list()
int ModApiClient::l_get_privilege_list |
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lua_State * |
L | ) |
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◆ l_get_server_info()
int ModApiClient::l_get_server_info |
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lua_State * |
L | ) |
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◆ l_get_wielded_item()
static int ModApiClient::l_get_wielded_item |
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lua_State * |
L | ) |
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◆ l_gettext()
int ModApiClient::l_gettext |
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lua_State * |
L | ) |
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◆ l_print()
int ModApiClient::l_print |
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lua_State * |
L | ) |
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◆ l_send_chat_message()
int ModApiClient::l_send_chat_message |
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lua_State * |
L | ) |
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◆ l_send_respawn()
int ModApiClient::l_send_respawn |
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lua_State * |
L | ) |
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◆ l_set_last_run_mod()
int ModApiClient::l_set_last_run_mod |
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lua_State * |
L | ) |
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◆ l_show_formspec()
int ModApiClient::l_show_formspec |
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lua_State * |
L | ) |
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◆ l_sound_fade()
int ModApiClient::l_sound_fade |
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lua_State * |
L | ) |
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◆ l_sound_play()
int ModApiClient::l_sound_play |
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lua_State * |
L | ) |
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References BS, SimpleSoundSpec::fade, SimpleSoundSpec::gain, getboolfield(), ModApiBase::getClient(), getfloatfield(), Client::getSoundManager(), SimpleSoundSpec::name, ISoundManager::playSound(), ISoundManager::playSoundAt(), read_soundspec(), and read_v3f().
◆ l_sound_stop()
int ModApiClient::l_sound_stop |
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lua_State * |
L | ) |
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The documentation for this class was generated from the following files: