#include <pipeline.h>
◆ PipelineContext()
PipelineContext::PipelineContext |
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IrrlichtDevice * | _device, |
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Client * | _client, |
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Hud * | _hud, |
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ShadowRenderer * | _shadow_renderer, |
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video::SColor | _color, |
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v2u32 | _target_size ) |
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inline |
◆ clear_color
video::SColor PipelineContext::clear_color |
◆ client
Client* PipelineContext::client |
◆ device
IrrlichtDevice* PipelineContext::device |
Referenced by ClearDepthBufferTarget::activate(), ConfigureOverrideMaterialTarget::activate(), ScreenTarget::activate(), TextureBufferOutput::activate(), ScreenTarget::reset(), TextureBuffer::reset(), Draw3D::run(), DrawHUD::run(), DrawImageStep::run(), PostProcessingStep::run(), RenderShadowMapStep::run(), ResolveMSAAStep::run(), SetColorMaskStep::run(), and UpscaleStep::run().
◆ draw_crosshair
bool PipelineContext::draw_crosshair {true} |
◆ draw_wield_tool
bool PipelineContext::draw_wield_tool {true} |
◆ hud
Hud* PipelineContext::hud |
◆ shadow_renderer
◆ show_hud
bool PipelineContext::show_hud {true} |
◆ target_size
v2u32 PipelineContext::target_size |
The documentation for this struct was generated from the following file: