Minetest 5.9.0-dev
 
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ModApiChannels Class Reference

#include <l_modchannels.h>

+ Inheritance diagram for ModApiChannels:
+ Collaboration diagram for ModApiChannels:

Static Public Member Functions

static void Initialize (lua_State *L, int top)
 
- Static Public Member Functions inherited from ModApiBase
static ScriptApiBasegetScriptApiBase (lua_State *L)
 
static ServergetServer (lua_State *L)
 
static ServerInventoryManagergetServerInventoryMgr (lua_State *L)
 
static ClientgetClient (lua_State *L)
 
static GUIEnginegetGuiEngine (lua_State *L)
 
static EmergeThreadgetEmergeThread (lua_State *L)
 
static IGameDefgetGameDef (lua_State *L)
 
static EnvironmentgetEnv (lua_State *L)
 
static std::string getCurrentModPath (lua_State *L)
 
template<typename T >
static T * getScriptApi (lua_State *L)
 
static bool registerFunction (lua_State *L, const char *name, lua_CFunction func, int top)
 
static void registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods)
 
template<typename T >
static T * checkObject (lua_State *L, int narg)
 
static int l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func)
 A wrapper for deprecated functions.
 

Static Private Member Functions

static int l_mod_channel_join (lua_State *L)
 

Additional Inherited Members

- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 

Member Function Documentation

◆ Initialize()

void ModApiChannels::Initialize ( lua_State *  L,
int  top 
)
static

References API_FCT.

Referenced by ClientScripting::InitializeModApi(), and ServerScripting::InitializeModApi().

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◆ l_mod_channel_join()

int ModApiChannels::l_mod_channel_join ( lua_State *  L)
staticprivate

References ModChannelRef::create(), ModApiBase::getGameDef(), and IGameDef::joinModChannel().

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The documentation for this class was generated from the following files: