Luanti 5.11.0-dev
 
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HardcodedPauseFormspecHandler Struct Reference
+ Inheritance diagram for HardcodedPauseFormspecHandler:
+ Collaboration diagram for HardcodedPauseFormspecHandler:

Public Member Functions

 HardcodedPauseFormspecHandler ()
 
void gotText (const StringMap &fields)
 
- Public Member Functions inherited from TextDest
virtual ~TextDest ()=default
 
virtual void gotText (const std::wstring &text)
 

Additional Inherited Members

- Public Attributes inherited from TextDest
std::string m_formname
 

Constructor & Destructor Documentation

◆ HardcodedPauseFormspecHandler()

HardcodedPauseFormspecHandler::HardcodedPauseFormspecHandler ( )
inline

References TextDest::m_formname.

Member Function Documentation

◆ gotText()

void HardcodedPauseFormspecHandler::gotText ( const StringMap & fields)
inlinevirtual

Implements TextDest.

References MainGameCallback::changePassword(), MainGameCallback::changeVolume(), MainGameCallback::disconnect(), MainGameCallback::exitToOS(), g_gamecallback, RenderingEngine::get_raw_device(), and MainGameCallback::openSettings().

+ Here is the call graph for this function:

The documentation for this struct was generated from the following file: