#include <gameparams.h>
 Inheritance diagram for GameStartData:
 Collaboration diagram for GameStartData:Public Member Functions | |
| GameStartData ()=default | |
| bool | isSinglePlayer () const | 
  Public Member Functions inherited from GameParams | |
| GameParams ()=default | |
Public Attributes | |
| std::string | name | 
| std::string | password | 
| std::string | address | 
| bool | local_server | 
| ELoginRegister | allow_login_or_register = ELoginRegister::Any | 
| WorldSpec | world_spec | 
  Public Attributes inherited from GameParams | |
| u16 | socket_port | 
| std::string | world_path | 
| SubgameSpec | game_spec | 
| bool | is_dedicated_server | 
      
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  default | 
      
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  inline | 
References address, and local_server.
Referenced by ClientLauncher::launch_game(), and Game::startup().
 Here is the caller graph for this function:| std::string GameStartData::address | 
| ELoginRegister GameStartData::allow_login_or_register = ELoginRegister::Any | 
Referenced by Game::connectToServer(), and ClientLauncher::launch_game().
| bool GameStartData::local_server | 
Referenced by isSinglePlayer(), and ClientLauncher::launch_game().
| std::string GameStartData::name | 
Referenced by Game::connectToServer(), ClientLauncher::init_args(), and ClientLauncher::launch_game().
| std::string GameStartData::password | 
Referenced by Game::connectToServer(), and ClientLauncher::launch_game().
| WorldSpec GameStartData::world_spec | 
Referenced by ClientLauncher::launch_game(), and Game::startup().