Luanti 5.17.0-dev
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GameStartData Struct Reference

#include <gameparams.h>

Inheritance diagram for GameStartData:
Collaboration diagram for GameStartData:

Public Member Functions

 GameStartData ()=default
Public Member Functions inherited from GameParams
 GameParams ()=default
Public Member Functions inherited from GameClientData
bool isSinglePlayer () const
bool isAnyServer () const

Public Attributes

WorldSpec world_spec
Public Attributes inherited from GameParams
u16 socket_port
std::string world_path
SubgameSpec game_spec
bool is_dedicated_server
Public Attributes inherited from GameClientData
std::string name
std::string password
std::string address
enum GameClientData::Mode mode = GM_Undefined
ELoginRegister allow_login_or_register = ELoginRegister::Any

Additional Inherited Members

Public Types inherited from GameClientData
enum  Mode { GM_SINGLEPLAYER , GM_HOST_AND_JOIN , GM_JOIN , GM_Undefined }

Constructor & Destructor Documentation

◆ GameStartData()

GameStartData::GameStartData ( )
default

Member Data Documentation

◆ world_spec


The documentation for this struct was generated from the following file: