#include <gameparams.h>
Inheritance diagram for GameStartData:
Collaboration diagram for GameStartData:Public Member Functions | |
| GameStartData ()=default | |
| bool | isSinglePlayer () const |
Public Member Functions inherited from GameParams | |
| GameParams ()=default | |
Public Attributes | |
| std::string | name |
| std::string | password |
| std::string | address |
| bool | local_server |
| ELoginRegister | allow_login_or_register = ELoginRegister::Any |
| WorldSpec | world_spec |
Public Attributes inherited from GameParams | |
| u16 | socket_port |
| std::string | world_path |
| SubgameSpec | game_spec |
| bool | is_dedicated_server |
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default |
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inline |
References address, and local_server.
Referenced by ClientLauncher::launch_game(), and Game::startup().
Here is the caller graph for this function:| std::string GameStartData::address |
| ELoginRegister GameStartData::allow_login_or_register = ELoginRegister::Any |
Referenced by Game::connectToServer(), and ClientLauncher::launch_game().
| bool GameStartData::local_server |
Referenced by isSinglePlayer(), and ClientLauncher::launch_game().
| std::string GameStartData::name |
Referenced by Game::connectToServer(), ClientLauncher::init_args(), and ClientLauncher::launch_game().
| std::string GameStartData::password |
Referenced by Game::connectToServer(), and ClientLauncher::launch_game().
| WorldSpec GameStartData::world_spec |
Referenced by ClientLauncher::launch_game(), and Game::startup().